Author Topic: The Merrimac  (Read 4279 times)

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Offline gevatter Lars

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I have found this pic in the Terran Vasudan War forum and thought I could do it.

Here is the original pic


And now what I have done. Not an excat copy but I have tried to keep it as close to the original as I can.




Well that is the best I can do. The rear is still undone and maybe it could need some more details..any suggestions, comments aso are welcome.
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Offline Unknown Target

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The model looks good, but I don't like the ship. Too damn chunky.

 

Offline gevatter Lars

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I think the designer made it so blocky because its pre FS1...the technologie wasn't that advanced as it is now...but you are right...the drawing shows a ship made of blocks ^__^

Well does the model I have made represent the drawing?
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
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Offline Rictor

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Woooow nice. How many polies? If it is usable ingame, then you're a hero in my book, along with Raa T'orh and whoever gets to texture it.

 

Offline gevatter Lars

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This model has quite to many polys for use ingame...maybe if you brake it into seperate peaces you can do it, but even then I think you have to remove some details like these round things.

The version I have posted here hase about 6206 polys
an other version without the details has 2062 polys in 5 objects.

Don't know if its convertable with the options the new sourcecode allows...cause I am just a modeler ^_^
« Last Edit: August 29, 2003, 02:21:03 pm by 551 »
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Knight Templar

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It looks like a swamp-cooler with a cockpit :D

Really though, if you can make a low enough poly version for the game, that'd be journalistic dyn-o-mite.
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Offline Goober5000

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You know, it looks like a ton of polies are used in the grilles on the front and on the fin.  If you remove those, it would drastically reduce the polies.  (We could simulate the grilles with texturing.)

Want to join the TVWP as a modeller? ;7

 
Now, THAT can carry some serious payload.
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Offline StratComm

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I think what worrys me about that design is the fact that the payload is just outside the cockpit (In fact, some ordinance has to fly directly past the cockpit to clear the ship) so there is no chance of getting a functional ejection seat of any kind into one of those.  Cool looking design, very true to form, but just a little scary-looking for the pilot.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Odyssey

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Quote
Originally posted by Charlotte
Now, THAT can carry some serious payload.

Not really. You should've seen the model I did few years back - GTB Cube. It was very efficient, even if it did burn your eyes out with its supreme blandness.

 

Offline Nico

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Quote
Originally posted by StratComm
there is no chance of getting a functional ejection seat of any kind into one of those.  


considering the helmet of the pilot is not even cealed, there was anyway no possibiliy for ejection seats in the first place ;)
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Offline Taristin

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:jaw drops:


Someone made one of my Drawings?!  And so damn well too?!


:yes: to you my friend! Wanna try my Strike cruiser? ;7
Freelance Modeler | Amateur Artist

 

Offline StratComm

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Quote
Originally posted by Venom
considering the helmet of the pilot is not even cealed, there was anyway no possibiliy for ejection seats in the first place ;)


Aww now you know what I ment :rolleyes:

Actually you could have the whole cockpit area seperate (like it does in most sci-fi) except that it'd bang against the missile bays.  The biggest problem is that, unlike most bombers terran bombers, this one does not keep its payload in seperate modules that are only minimally connected to the fighter.  The modules on say, a Medusa, could concievably be jettisoned, but not this thing.  Not that it makes any difference in the long run though.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline gevatter Lars

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Well I have got a version without details and it still has 2062 polys in 5 objects.
Its without the fan and the rocket and so on.
I still have to find out where the other polys are hiding so that I can reduce it further.

About worling for TVW...I am working on the Wing Commander Saga mod and have enough work with that and my education.
I have done this one just do model something else then Wing Commander ships.

Well maybe I could do something else for you..just send me an picture and I can place it on my to-do-list.

About the Cockpit...just jeteson the entire thing to the front..mostly the enemy comes from the side or back..not the front.

Oh what I forgot...I have made the model in the first place for rendering..not for ingame use. Thats the reason why I haven't looked at the polycount during creating it.
« Last Edit: August 29, 2003, 05:58:40 pm by 551 »
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Flipside

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It's not a ship I'd want to be anywhere near in a capship, even if it does look like someone couldn't park their Herc ;7

Flipside :D

 

Offline Taristin

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I'd really like a copy when it's finished, and if it ever gets textured. :)

And let's just say the shockwave from one of these puppies blowing would destroy the jettisoned pod and probably everything else in a 5k radius. ;7
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Offline Knight Templar

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What, does it carry Meson Bombs or summat?
Copyright ©1976, 2003, KT Enterprises. All rights reserved

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Offline Taristin

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Imagine about 5 tsunami's going off at once (realistically, like the Faustuses in that FS1 mission)
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Offline Knight Templar

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Ah-huh..


.... it was Silent Threat...


:nervous:
Copyright ©1976, 2003, KT Enterprises. All rights reserved

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Offline Taristin

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No it wasn't. It was a mission where the Shivans poured into a system and the Faustuses that were researching project Tsunami were unable to escape, so you had to escort the pods with the scientists to safety.

I know 'cuz I played it and don't have ST :p
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