Author Topic: COB to 3dmax convertors??  (Read 2558 times)

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Offline Red5

  • 27
    • http://www.roughnecks.org
COB to 3dmax convertors??
 Does anyone know where one is??
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Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
COB to 3dmax convertors??
I use this program called 3D Exploration for that; the shareware version only runs for 30 days but it works fairly well.

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
COB to 3dmax convertors??
So, where do we get it?

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You CAN thank me NOW!
Valkyrie MK3(first one)
Icq, 121212745
Yahoo, hwfreak15
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
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Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
COB to 3dmax convertors??
bah, just save as 3ds in TS, then import the 3ds file with Max  
SCREW CANON!

  

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
COB to 3dmax convertors??
yeah but the TS trial only runs for 15 days while this one runs for 30!

 

Offline Red5

  • 27
    • http://www.roughnecks.org
COB to 3dmax convertors??
 As bad as u guys hate to hear it, i wont do any modeling, im just converting em so some can use 3dmax to make em into SODS
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Offline Kitsune

  • 27
COB to 3dmax convertors??
I gave up on the armada conversion.
Every time I download the conversion plugin for max 3.0 and try to unzip it winzip tells me that there's a bad crc.  The one for max 4.1 unzips just fine but fails to even show up.

So I'm scrapping my modding programs and converting FS ships to Palladium game standards.  That, at least I know I can handle without any issues.

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~Space Kitsuné
6-tailed modder.
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline Red5

  • 27
    • http://www.roughnecks.org
COB to 3dmax convertors??
 Thats fine kitsune...    
 A guy from stamods.de and I are doing one for STA1 and STA2 using the FS2 ships, he will do the converting, but if you have armada and wanna help on anything feel free to join us, well have a website up as soon as i can find some one to do it, or have time!!!
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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
COB to 3dmax convertors??
 
Quote
Originally posted by Kitsune:
Palladium game standards


?
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Kitsune

  • 27
Palladium Books, a series of dice and paper rpg's.  Namely Palladium Fantasy, Rifts (apocolyptic future with monsters coming through giant portals, magic returns to the world), T.M.N.T. & other strangeness, Ninja's & Superspies, Heroes Unlimited, Phase World (Space-sci-fi), NightSpawn(Horror), Mutants in space, Robotech, Macross...  And about 30 supplementary books for Rifts, not counting the others.

Pick a flavor.
Now, with that flavor take into account that any and all characters can be crossed into other settings with less then 10 minutes effort.

I'm currently figuring out an easy and fair way to assign weapon damages from Freespace ships and beams to there.  

After that I have to write up just HOW the terrans/vasudans wound up in this alternate universe, where they're stationed/hidden and what their plans are in case the shivans come to the three galaxies (Phase world setting).

I've written 400k today, and that's just weapon and ship descs.  I haven't done species histories, diplomacies with other governments, planned ship modifications for adding weapons...  Because with the colossus at 80 turrets (Got it from the ships description, tables stop at 64 or so), it still gets it's rear handed to it by ships that are half it's size.

*Yawns and decides now would be a good time to go to bed before I keel over and collapse.*

------------------
~Space Kitsuné
6-tailed modder.
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
humm, sounds like the A2 MOD is going to be more exciting... *runs from kit like a guy in a red shirt on an away mission with Kirk*
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed