I am sick and tired of getting PMs talking about "upping limits in PCS"
PCS has exactly two limitations:
*max 20 verticies per polgyon ---- Imposed by the FreeSpace 2 Engine
* 400Kbyte buffer for BSP/IDTA data, this appears to be more than the origional freespace 2 could handle, if it's less - or if SCP has upped the limit post here and I will up that limit
as for the other limits:
You can have INT_MAX (4 to the 32nd power - one) : pturrets, sturrets, pguns, sguns, lights, sobjs, glows, etc
it should be noted though: the more complex a model is the longer it will take to compile -- if the program completely freezes it probably means a geometry flaw has caused the program to go into some sort of exception state