Originally posted by Pera
When I first played that mission, I didn't even know Thief had any "supernatural" elements(I hadn't played thief 1). I went down to those catacombs, and was a bit anxious because of all those whispers and strange noises. So suddenly I see this guard, it was dark so I didn't think about why he had different kind of clothing than the normal mechanists. Anyway, I sneak up behind him and hit him with the blackjack, *thump*, no effect. He just stands there for a split second, and then turns around, revealing his skeleton face.
AAARRRGHHH!!!!
No game has _ever_ scared me that much, not even System Shock 2.
aaaah! no, not that one

I'm talking in the first Thief, Dark Project

In the catacombs, there's a damn viscious scene: during ALL the game, you're used to see hammerites corpses lying on the ground. Well, they're there, they're dead. You also see a lot of zombies, and half the time, they jump on you when you come too close to them ( bouh! did I surprise you? ). Then there was that room, just after a trap ( throwing darts at you ), you see the usual, a zombie and a hammerite, dead, side by side, like they killed each other. As usual, when you see a zombie "dead" on the ground, you get suspiscious, you have your sword ready, you come close, ready to slash it down and run away... you get closer, and even closer... and then, it's the damn hammerite that rises again and jumps at your throat w/o any warning! Rah, I jumped out of my chair, I'm sure I let a shout go! damn thing! It NEVER happens anywhere else in the game, even after, but you know that it CAN happen, so after that incident, you can't even feel safewhen you see a regular hammerite corpse. That's how you create tension, it's grand art!
I love that game
