Author Topic: HW2 demo impressions  (Read 4870 times)

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Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
As I;ve said, the graphics could be better. I suspect that the story will be uite good, so that why I'm getting the game. The graphics aren't bad or anything, they're just less than I expected.

oh, and Cataclysm was cooool. I liked it better than HW since you play as Somtaaw, who are basically the little guys getting pushed around. Also, they're ships are very cool..

 

Offline redsniper

  • 211
  • Aim for the Top!
I agree with Rictor, I liked Cataclysm more than Homeworld. I really liked the mission where you had to fight the Bentusi.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
oh.. i dunno i liked it, the fact that it ran smoothly on my PC is a blessing... most BRAND NEW games don't run to well without a nasty slowdown... i'll give you the specs of my Rig to give you an idea...

1.8Ghz Athlon XP
256mb pc 2100 DDR
Hercules 3dprophet 9000 pro 128mb DDR..
40gig hdd
anything else is just supplimentary, the above is mainly the driving force of my PC...;)
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Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
Does anyone else's game freeze during the first mission, when the Vagyr bombers are attackig you, and just as they're about to engage your interceptors the game freezes. I can't get past that point in the game for now..

Anyone get this? Any solution?

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
specs plz... i might be able to help..
   //Warning\\
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do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
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Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
Duron 1.2 Ghz
256MB Ram
Radeon 7500
Windows 98

Any help would be greatly appreciated..

 
No idea, but here's something that happened to me.  I pressed the Windows key by mistake just before the end of the second mission.  I switched back in and finished the mission.  But when it was about to show the mission complete words, it dumped me back to desktop.  I loaded again and it didn't happen this time (auto-saves = good things)


Oh yeah.  CeleronOC'd850, 256MBRAM, GF2MX32MB


For some weird reason I always hear more problems with Durons than with Celerons (nothing against the Duron, just an observation).

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Ugh, I finally got to play it. And I must say, the new interface is complete crap. I hate the big-ass bottom menu, and I hate the even bigger-ass right bar menu. Oh, yea, and the 3 things I hate most of all are (besides the interface, and not in order):

1)Same crappy combat moves, fire, turn around, strafe, fire, turn around, strafe.

2)Craaaapyyyy new voices. They should've killed Karan Sjet, not subjected us to this new voice that makes her sound like a street ho (it's a new person, BTW). And the new Fleet Intel voice, scaaary :nervous:

3)Lastly, I HATE THE ****ING EXTERNAL UNITS! It's just like Command and Conquer! You have to build thing A to get thing B, and you have to build thing A, B, and C to get D! Ugh!

 

Offline Nuclear1

  • 211
Just finished download.

I won't be coming out of my room for a few days...
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Quote
Originally posted by Unknown Target
Ugh, I finally got to play it. And I must say, the new interface is complete crap. I hate the big-ass bottom menu, and I hate the even bigger-ass right bar menu. Oh, yea, and the 3 things I hate most of all are (besides the interface, and not in order):



Uh, press backspace. press it again to totally get rid of it, and again to bring it back up.

 

Offline Ace

  • Truth of Babel
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    • http://www.lordofrigel.com
Quote
Originally posted by Unknown Target
Ugh, I finally got to play it. And I must say, the new interface is complete crap. I hate the big-ass bottom menu, and I hate the even bigger-ass right bar menu. Oh, yea, and the 3 things I hate most of all are (besides the interface, and not in order):

1)Same crappy combat moves, fire, turn around, strafe, fire, turn around, strafe.

2)Craaaapyyyy new voices. They should've killed Karan Sjet, not subjected us to this new voice that makes her sound like a street ho (it's a new person, BTW). And the new Fleet Intel voice, scaaary :nervous:

3)Lastly, I HATE THE ****ING EXTERNAL UNITS! It's just like Command and Conquer! You have to build thing A to get thing B, and you have to build thing A, B, and C to get D! Ugh!


1) Really it's the same as Homeworld 1, strikegroups just automate the normal commands a human player would be giving when micromanaging their fleet.

2) I do agree with you on the new fleet command, but I like the creepy new fleet intelligence guy :)

3) Really it's not much different then having to research the chassis in HW1. Plus it adds more tactical depth as you pick and choose production and defensive/offensive modules on the mothership as well as can attack an enemy mothership's modules. Plus the modules are cheap to replace on average.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Zeronet

  • Hanger Man
  • 29
I like it, incidently its the first time i,ve ever played a game from that series.
Got Ether?

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Quote
Originally posted by Ace


1) Really it's the same as Homeworld 1, strikegroups just automate the normal commands a human player would be giving when micromanaging their fleet.

2) I do agree with you on the new fleet command, but I like the creepy new fleet intelligence guy :)

3) Really it's not much different then having to research the chassis in HW1. Plus it adds more tactical depth as you pick and choose production and defensive/offensive modules on the mothership as well as can attack an enemy mothership's modules. Plus the modules are cheap to replace on average.


1) That's what I said :D

2) He's OK, just a little over the top.

3)Now, we have to do research AND building the things.  Notice they still have a research tab.

 

Offline redsniper

  • 211
  • Aim for the Top!
Well, I just finished it and it's not much different from HW1 - which isn't a bad thing I was just expecting it to be more different.
I think so far Cataclysm is my favorite Homeworld game, even with the horribly clichéd Beast. As far as voice acting goes I liked the original Karan Sjet waaaaay more than this new ho, but my favorite fleet commander/intelligence whatever guy was the dude in Cataclysm (the lady was freaky tho).
One more thing: Don't the cutscenes seem different now? They're not as sketchy and simple and grainy as the old ones. The old ones were nice because they looked more hand drawn than these new ones... oh well.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
i liked it.... it felt just like old times....:nod:
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do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Ace

  • Truth of Babel
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    • http://www.lordofrigel.com
Quote
Originally posted by Unknown Target


1) That's what I said :D

2) He's OK, just a little over the top.

3)Now, we have to do research AND building the things.  Notice they still have a research tab.


Except research is for upgrades on existing ships. You don't research new ship chassis, you only do research to upgrade ships you can already construct. The modules replace HW1's chassis research and are much more flexible gameplay wise.

Redsniper: On the subject of the command voice actors, also like the command guy in Cataclysm the best.
« Last Edit: September 06, 2003, 10:25:44 pm by 72 »
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline J.F.K.

  • 29
Quote
Originally posted by Kalfireth
Well lets be fair, the HW game design engine etc. was pretty well done in the first place. There's not much they could change without making it something other than a Homeworld game.

Lets also remember the mighty C&C series. Same engine, different graphics (more or less). Lets see how good the story is?


I was about to say just the same thing. New engine would be nice, but is it everything? To some people it would be, but I'd be satisfied with what I can see of HW2 at present. That said, though, I'll only be getting this game when it gets cheaper... too strapped for cash since I'm saving up for a new computer. ;)
.
[font="SerpentineDBol"]. . . . W H O . I S . T H E . M A N , . W H O . I S . T H E . M Y T H ?[/font]

 
I have no intention of buying HW2.  I played the original and liked it, but I can't STAND the campaigns.  I hate getting mobbed by loads of enemies long before I can do anything about it.  I dislike the later Dune 2000 missions for the same reason.  But the HW premise was fantastic and the game was very playable in skirmish or multiplayer.

As for the C&C series, I have all of them except C&C Generals.  Tiberian Sun's storyline was good, but I didn't like the units.  Walkers were not nearly as manoeuverable as they should have been (yes, I know GDI is big and slow), Stealth tanks really do suck, and those little laser turrets that NOD gets are woefully underpowered (and over-compensated by those damned artillery tanks).  Give me the GDI RPGs any day.

Disc throwers?  Gimme a break.  Just call 'em grenadiers and be done with it.  At least grenades don't massacre your own troops in a big battle quite as often as bouncing discs.  Why don't they enter in the Olypmics if they like chucking giant frisbees around?

Stealth stuff was cool if you're playing NOD, and downright bloody annoying if not.  Example: when I'm NOD in a three-way skirmish, I can have my entire base stealthed before the AI even finds me. Result: No fun.  Another example is when I'm GDI and the enemy Noddy stealths their entire base.  They hold off EVERYTHING I throw at them, even if that includes Mammoth MkII, a Ghost Stalker and about a hundred assorted tanks!  'Tactics', such as bombing their power generators, would work if I could FIND the goddamned things before they nuke my base with their Temple!  Game balance: abominable.
RA2, on the other hand, is the best multiplayer C&C game I've ever played.
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Offline Ace

  • Truth of Babel
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    • http://www.lordofrigel.com
Quote
Originally posted by Descenterace
I have no intention of buying HW2.  I played the original and liked it, but I can't STAND the campaigns.  I hate getting mobbed by loads of enemies long before I can do anything about it.  I dislike the later Dune 2000 missions for the same reason.  But the HW premise was fantastic and the game was very playable in skirmish or multiplayer.

As for the C&C series, I have all of them except C&C Generals.  Tiberian Sun's storyline was good, but I didn't like the units.  Walkers were not nearly as manoeuverable as they should have been (yes, I know GDI is big and slow), Stealth tanks really do suck, and those little laser turrets that NOD gets are woefully underpowered (and over-compensated by those damned artillery tanks).  Give me the GDI RPGs any day.

Disc throwers?  Gimme a break.  Just call 'em grenadiers and be done with it.  At least grenades don't massacre your own troops in a big battle quite as often as bouncing discs.  Why don't they enter in the Olypmics if they like chucking giant frisbees around?

Stealth stuff was cool if you're playing NOD, and downright bloody annoying if not.  Example: when I'm NOD in a three-way skirmish, I can have my entire base stealthed before the AI even finds me. Result: No fun.  Another example is when I'm GDI and the enemy Noddy stealths their entire base.  They hold off EVERYTHING I throw at them, even if that includes Mammoth MkII, a Ghost Stalker and about a hundred assorted tanks!  'Tactics', such as bombing their power generators, would work if I could FIND the goddamned things before they nuke my base with their Temple!  Game balance: abominable.
RA2, on the other hand, is the best multiplayer C&C game I've ever played.


I agree with you on the last missions of Homeworld being nasty. Bridge of Sighs requires some unconventional tactics such as cloaking your entire fleet and doing a quick strike on the field generator, Chapel Perilous needs a ton of target prioritizing. The final mission needs you to split your force into several smaller interception fleets while having a sizable support frigate force (10 or so) repair the mothership.

Unlike a lot of games that resort to rushing with lots of enemies at the end, Homeworld's last missions do allow for an easy victory if you do some very crazy strategies.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline JC Denton

  • Node For Me
  • 27
I'd also like to add that Homeworld2 is going to have much better mod support than the original.
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