Author Topic: HW2 demo impressions  (Read 4872 times)

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Offline redsniper

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Originally posted by JC Denton
I'd also like to add that Homeworld2 is going to have much better mod support than the original.

Freespace TC anyone? ;7
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Offline 01010

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Quote
Originally posted by Descenterace


As for the C&C series, I have all of them except C&C Generals.  .


I actually really dig that game, I didn't think I'd like it that much but it's a complete blast to play. I just find it a hell of a lot of fun. Especially the Chinese Flame Tanks. :drevil:
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Offline Unknown Target

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I think in everything except polycount and pyrotechnics, the SCP-upgraded FS2 has better graphics than Homeworld.

 

Offline Fineus

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Quote
Originally posted by redsniper
Freespace TC anyone? ;7

It's gotta be done :nod:

 

Offline Ace

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Quote
Originally posted by Unknown Target
I think in everything except polycount and pyrotechnics, the SCP-upgraded FS2 has better graphics than Homeworld.


So the translation of that is that you like the type of bitmap backgrounds in FS2 better then the background style of FS1 and Homeworld/2.

Because visually in a space sim everything is polygon count and pyrotechnics :p
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Offline redsniper

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So... does anyone think the cutscenes look different?
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Offline Turnsky

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Quote
Originally posted by redsniper
So... does anyone think the cutscenes look different?


yeah.. they do... but they still keep the same style as they did for the first one... with the same refinements they made for the rest of the game :nod:
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Offline redsniper

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meh - I liked the old ones better. I don't know why, they were grainier and not as smooth, they clashed nicely with all the spaceships and whatnot.
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Offline JC Denton

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The cutscenes look better now because they're encoded with DivX, and aren't crummy ol' Bink videos now.  That and they're using more computer-assist for animation in making them.

I'm with Turnsky on the cutscenes, a quality boost doesn't (always) mean they lose their charm. :nod:
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Offline Unknown Target

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Meh, the cutscenes are good, but they move a bit too much for the style that was shown in the first game.

But, the only pyrotechnics that HW2 has better than FS2  are the explosions, guns, and, well, that's it. Although the background lighting is better than in FS2.

FS's beams, warps (upgraded), lighting etc are all better.

 

Offline Turnsky

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Quote
Originally posted by Unknown Target
Meh, the cutscenes are good, but they move a bit too much for the style that was shown in the first game.


lemme ask you this: Regardless of what the cutscenes look like.. do you feel that they convey the story?... i also found it cool that the first cutscene faded out into the game itself (with the hyperspace core)
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Offline Tiara

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Meh, I prefer FMV's anyday over this crappy b&w thing. Thats the one thing I hate about HW, the cutscenes are slow and boring. Yes they tell a story, but only to those who can stay awake long enough.
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Offline Turnsky

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Originally posted by Tiara
Meh, I prefer FMV's anyday over this crappy b&w thing. Thats the one thing I hate about HW, the cutscenes are slow and boring. Yes they tell a story, but only to those who can stay awake long enough.


alright.. you have me there..
full motion FMV's do the trick rather nicely... but it's all up to personal preference.. i kinda like those cutscenes(the b&w thing) .. i personally think it conveys the overall feeling and mood of the game's story..:nod:
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Offline Ryx

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There's something about the cutscenes (or narrative) I really like. Can't put my finger my finger on it.


The demo was ok. Not sure I'll buy the game, though.
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Offline Unknown Target

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Quote
Originally posted by Turnsky


lemme ask you this: Regardless of what the cutscenes look like.. do you feel that they convey the story?... i also found it cool that the first cutscene faded out into the game itself (with the hyperspace core)


They convey the story...but in the fact that they move so much, it's like Relic was trying to hold your hand (visually) and explain everything. This might be a further example of Relic's trying to bring HW into the greater RTS mainstream (chick with huge boobs, modules (buildings) you have to build to get the next unit, unit resarch upgrades, etc)

EDIT: But, yes, the fading part was cool ;) :D

 

Offline Bri_Dog

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I like HW's cutscenes, very artsy.
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Offline Flipside

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I agree with the idea that with HW2, Relic is trying to present HW to a wider audience. Though, I must admit, I found the original cutscenes far more 'Anime' that the new ones, but I'll wait till the official release before I judge them :)

As for the game, it was good, the Engine played as well as the original, which was excellent, the task bars can be annoying, but can be put away. The graphics were ok, though the beams aren't as good as FS again, and the scouts looked a wee bit like legoland ships :) But I found the game itself to be a bit more involved, no more building huge fleets of fighters and mullering the computer AI in single player games :)

Flipside :D

 
I can't recall ever having got very far through Homeworld.  I think the mission is number 4; where a neutral carrier jumps in and you trade technology, then you're in an asteroid belt and have to take out an enemy force.  I can't gather resources fast enough to build up my defences.  I hate slow ships...  The annoying thing about Homeworld was that you couldn't move your mothership without hyperspacing, so resource fields were often a very long distance away and it was hard to split your defensive forces to cover both mothership and resource gatherers.

Warzone was cool, because oil derricks didn't run out.  You just find about four of 'em, build up a base, and sit tight.  Red Alert 2 is good because tanks are fast enough to defend multiple targets, or at least discourage the enemy from attacking.  But the Ion Cannon frigates are so damned slow that by the time your response team has reached the resource field, all that's left of your harvesters is a bit of wreckage.
And fighters are too weedy to defend harvesters against a determined enemy.
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Offline Flipside

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I found that a few Minelayer corvettes helped put off most capital ships, laying minefields around the resource areas :) That way Int's, scouts or Multi-Gun corvettes could deal with smaller foes.

Flipside :)

 
Hmmm... Minelayers... why didn't I think of that?

How do you use 'em, anyway?  Do you just set an area and they lace it with mines, or is C&C: RA-style micromanagement required?
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