Author Topic: mapping in TS5  (Read 1347 times)

0 Members and 1 Guest are viewing this topic.

Offline mnftg64

  • 27
can anyone help me? when I add a texture, I can't seem to add it to certain parts of a ship. It always just maps the whole damn thing.

  

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
*Tries to remember how to start mapping in TS

*Fails

If you are trying to texture specific parts of a ship, I think you can select the polygons you want painted and click the paintbrush button.  What you are describing sounds like you are pressing the object paint button, which looks like a funnel.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline mnftg64

  • 27
yeah, that sounds right, i'll try selecting seperate polygons....if that don't work, then I'll just have to keep frekin with it.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I do this all the time... Right-click on the ship, and while holding down ctrl, click on the faces you want to select, then hit the paintbrush tool, not the roller tool, and the faces will be covered. then you can hit the cubic (or whatever) UV mapper, and adjust the texture size and placement... Usually by scaling the UV Box you can get some nice effects. :nod:
Freelance Modeler | Amateur Artist

 

Offline Anaz

  • 210
...

...

all you have to do is click the little rollout and then let up on the mouse button for the paint brush. Then click the face you want to paint that texture. Or do I need to go over how to click with you?
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Look, I do it in one step. If you already have the faces selected, and you hit the single face painter, it'll cover the face with said texture, and leave them selected for when you want to UV map them...

Edit: Had to delete the smartass reference, I was testy...(sorry)
Freelance Modeler | Amateur Artist

 

Offline diamondgeezer

What you'll want to do is to highlight all the faces you want and then hit planar mapping. It will create a plane for the map to be displayed on, roughly as flat as it can get it accross all the polys you selected. You can easily manipulate the plane using the box with all the size and position data, though it's easier in theory than it is to get the actual result you want in practice. Make sure you keep plenty of backups cos sometimes TS likes to planar map the entire model instead, and that can't be undone.

Course that's for details and stuff, if you wanted simple hull pattern then a global, cubic UV map is best. If you create a new model in TS then each poly will be planar mapped by default, which is dead handy, but if you're editing someone else's model then you may find some ploys have textures mapped on at a dodgy angle so that appear as streaks or something. In that case you'd need to click the poly and hit planar map :nod:

Just remember to save it often! TS has a habit of doing what it thinks you want it to do and then not letting you undo what it did. So keep a backup and back the backup up again, preferably in another folder :)

Oh, and another good idea is to create a scene with light bulbs at, say, 30m out from center in all six compass directions. Turn them up by right clicking on them and adjusting the slider. This way you'll have your model well-lit from all angles :nod:

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Or just click on lighting options and select 'White!' :D

And if you're doing fighters, LITHUNWRAP!!! :D:D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat