Author Topic: Bomber turret changable  (Read 5245 times)

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Offline TopAce

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Quote
Originally posted by terren
I want this, it would make bombers a little more, usable.  yeah I hate flying turtles.  and I like the Idea of making turrets aim at something outher then what your shooting at.


Putting a Lamprey or a Morning Star onto the turret won't help you much in survivng an attack from an agile fighter armed with better-than Subach HL-0.5 lasers.

I meant new interface art, as the ship loadout screen. Adding the gunpoint available 'brick'. As the third bank.
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Offline Nico

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Quote
Originally posted by Lightspeed
(i like FS2s drag & drop system of weapon loadout, especially that there's individual icons for each gun)

I hate that system, and those icons, you keep seeing the same ones for new modded weapons, since nobody would go through the trouble of making new ones.
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Offline Lightspeed

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Quote
Originally posted by Venom

I hate that system, and those icons, you keep seeing the same ones for new modded weapons, since nobody would go through the trouble of making new ones.


same thing as in the interface thread:
get the game to create the different looks of the weapon icon. (red / gray / blue). That way you'd only need to create one single icon; and if the modders is too lazy to do that the rest of the mod prolly wont be worth it either :rolleyes:
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Offline Nico

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I'm too lazy to make icons for my ships, and I don't think, arrogant bastard that I am, that my ships suck :p
SCREW CANON!

 
How about we accept the fundamental fact that we'd all rather make our ship models and table entries then do interface artwork for them. Therefore....

Why not just use the 3D model for everything? With some creative coding at least for ships, we could dynamically generate the icon, the spinning info model and the big weapon loadout model all from the POF file since it has to be created with ships in certain orientations.

This would solve numerous problems, and look just as good, if not better, then the sprites.

 

Offline karajorma

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That would work for the ships but what about the weapons?
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Offline Nico

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and generating everything everytime wouldn't particularly speed things up.
SCREW CANON!

 

Offline TopAce

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agreed
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Offline Woolie Wool

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It's not going to appear in-mission. We're talking about menu effects, which take up little processing power and where we can afford to add 3D models everywhere.

Personally, I'd love it. I do NOT want to make new interface art for all of the Shivan fighters except for the Mara and the Dragon, which have interface art. Then there's my Apollo II...
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
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16:47   Quanto   D:

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The only problem is my current idea for implementation is to render to a surface and then use that as a texture substitute for the icons - this is probably not what we want, and I only know how to do it using DX (unacceptable). I'll keep looking into it when I have the time, but I've got final exams coming up so - yeah, well you get the picture.

 

Offline Lightspeed

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Quote
Originally posted by ##UnknownPlayer##
How about we accept the fundamental fact that we'd all rather make our ship models and table entries then do interface artwork for them. Therefore....

Why not just use the 3D model for everything? With some creative coding at least for ships, we could dynamically generate the icon, the spinning info model and the big weapon loadout model all from the POF file since it has to be created with ships in certain orientations.

This would solve numerous problems, and look just as good, if not better, then the sprites.


hey hey... not a bad idea at all :)

You'd have to do a seperate POF for every weapon, but at least the ship thingy wouldn't hurt anymore :)
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Offline Flaser

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Quote
Originally posted by Lightspeed


hey hey... not a bad idea at all :)

You'd have to do a seperate POF for every weapon, but at least the ship thingy wouldn't hurt anymore :)


If we had the models for all the weapons we could implement actually showing them in game!;)

You take a gun point and the ship.tbl should contain how deep the gun model has to be lowered into the ship.

If you decide to make them I suggest you rely on techroom animations.

BTW someone should finally give a go at resizing the anis.:(
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Offline terren

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I'd wrather see the stats for the weapon I'm picking, you know exact values for ROF shield/hull/subsystem dmg.  I'm shure theres a way to read it off the weapons.tbl file and stick a bar graph or some shuch on the loadout screen, it would be better then what we have now.  or we could show the weapon shot in flight, that would also work.
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Offline TopAce

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you see far more from this idea than I initially hoped. ;)
Let's make a quick jump:
OK. Will the changable bomber turret implemented if I draw a third box of the primary banks of all ships which are capable of carrying turrets? I mean the loadout screen.
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