Author Topic: Bomber turret changable  (Read 5507 times)

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Offline TopAce

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Bomber turret changable
It is not a so good name for the thread, but what if the player could customize the weaponry of the turret{s) his bomber/and now even fighters :cool: is having?
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Offline Unknown Target

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already possible :D Check the Ursa. those little lines lead to the gun ports, and the second gun goes to the turret, if I remember correctly.

 

Offline Grey Wolf

No. The Ursa has 2 primary banks, 3 secondaries, and a turret.
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Offline Taristin

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he means in the weapons editor of FRED, like you change the turrets on a regular capship, you can do it with bombers too... :nod:
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Offline Solatar

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Think Topace means for it to be changeable in the loadout screen.:)

 

Offline Bobboau

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ya, this would bee cool, and almost nesisary with turrets depleteing the energy reservs
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Offline diamondgeezer

This idea gets a double thumbs up of approval: :yes::yes:

 

Offline TopAce

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Quote
Originally posted by Solatar
Think Topace means for it to be changeable in the loadout screen.:)


yeah. :)
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Offline TrashMan

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Hear, Hear!!:D

Great Idea! :thepimp:
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Offline WMCoolmon

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Good idea :nod:

Quote
Originally posted by Bobboau
ya, this would bee cool, and almost nesisary with turrets depleteing the energy reservs


Considering that, a key to toggle turrets on and off might not be a bad idea either.
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Offline Galemp

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Why not a key that cycles the turret between Firing At My Target, Independant Targeting, and Off? Changing your turret weapon would be very nice as well.

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Offline Hippo

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hm... XWA Esque turret control...

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Offline TopAce

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Implementing this would require to redo the weapon selection artwork, wouldn't it?
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Offline Galemp

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Unfortunately, yes. But only another small box would be needed. It would be possible to load it up even without the appropriate artwork, though.
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Offline terren

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I want this, it would make bombers a little more, usable.  yeah I hate flying turtles.  and I like the Idea of making turrets aim at something outher then what your shooting at.
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Offline Nico

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Quote
Originally posted by TopAce
Implementing this would require to redo the weapon selection artwork, wouldn't it?


would be time to completly change it, actually.
something like the techroom, you see your ship rotating in the right view, in 3D ( no more 500kb anis anymore ). for coolness, I'm sure a lot of pretty effects can be added in that window so it doesn't look too plain ( wireframe grid, etc ).
on the place of all the icons you had before, just put rolldown menus, just like in fred. You'd have the usual description appearing at the usual place, plus the most important dtat of the tbl appearing ( damage, etc ). additionally, when you select a gunport, the gunpoints would show like n modelview.
Now that would be an improvement, methinks.
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Offline karajorma

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Good point Venom. Interface art may look quite pretty but it's a pain in the neck to do it for every fighter you make and it takes time away from the modder to do more impressive stuff.
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Offline Bobboau

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and the in game rendering is nearly as good looking as the prerendered animations now
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Offline Flipside

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Agreed, creating all the Loadout ANI's etc is a real pain, and yet not having them stands out by a mile. My only concern would be the energy weapon stuff, you would either have to keep the current ANI's or just have an Info box with no animation, but possibly giving the 'real' damage factors instead of having to enter them as part of the description?

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Offline Lightspeed

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Quote
Originally posted by Venom

something like the techroom, you see your ship rotating in the right view, in 3D ( no more 500kb anis anymore ). for coolness, I'm sure a lot of pretty effects can be added in that window so it doesn't look too plain ( wireframe grid, etc ).


so far :yes:

Quote
Originally posted by Venom

on the place of all the icons you had before, just put rolldown menus, just like in fred. You'd have the usual description appearing at the usual place, plus the most important dtat of the tbl appearing ( damage, etc ). additionally, when you select a gunport, the gunpoints would show like n modelview.
Now that would be an improvement, methinks.


the showing gun ports thing is a good idea, the rotating model would then show the gunpoint that is active.  :yes:

however, the roll down menus would look very plain and boring (i like FS2s drag & drop system of weapon loadout, especially that there's individual icons for each gun)
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