What I meant is that Inferno tends to go for quantity over quality. Granted, there are some really nice models in here, but many of the Ancient, Shivan and Vasudan ships (apart from the fighters and bombers) are undeveloped, inefficient, poorly textured and shoddily made.
There is lots of potential here for someone who wants to invest some time and effort in a model; the Apothess, for example, is a great concept and I like the overall form, but it needs that extra level to really bring out its full potential as a design.
As far as the visual effects go, wonderful. I was really impressed by all the new beams, backgrounds and explosions. But the fact remains I was disappointed when I found all the new weapons were using Descent II sounds; another example of 'it doesn't matter how good it is, it's new.' Though I've never done any sound effects editing, I'm sure you could have blended some sounds or applied some filters to make it less obvious the sounds had been ripped.
Now, I can continue griping but I'm not going to, because you folks over here at the Inferno team have put a lot of work into this. With seven entirely new fleets there are bound to be a few duds, right? Hopefully, more revisions and enhancements will be forthcoming that will raise the bar on Inferno a bit.
Thanks for your time.