Author Topic: GVCa Tanen edit complete  (Read 3206 times)

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Offline Galemp

  • Actual father of Samus
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GVCa Tanen edit complete
http://www.hard-light.net/forums/index.php/topic,17223.0.html

Woomeister, please add this to the Archives. :)

"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Cool ship GE!:yes:
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 
It's very nice, but seems to crash the recent SCP builds (though Phreak's latest INF apparently seems to work with it, but it has a buggy HUD). Great work turning that ugly thing into something more appealing to the eye.

 

Offline Woomeister

  • Infyrno Missile
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Smoothed version. Still has the same crash with the new FS-Open, though it show up in the techroom fine...

 

Offline Woomeister

  • Infyrno Missile
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Error has something to do with turrets 11a and 12a, removing the table entries for these turrets allows it to work.


Note this Tanen won't currently work with R1 as it has different subsystems than our old one and so will give you errors on m13.

 

Offline Goober5000

  • HLP Loremaster
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Can you post the error message?

 

Offline Woomeister

  • Infyrno Missile
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There is no error message.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
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it does look really good, but the original was cool too, so it helps :p
SCREW CANON!

 

Offline DeepSpace9er

  • Bakha bombers rule
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  • Avoid the beam and you wont get hit
A little off topic but if your going to make an update patch for m13, could you fix the sun and make it match with m12. m12's sun is the way the sun looks, its not white like in m13. I know im picky and its just a little cosmetic problem, but it adds more of the "Sol" feeling to it. :nod:

 

Offline Woolie Wool

  • 211
  • Fire main batteries
It is white in space.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Woomeister

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We won't patch it untill R2 though. But if I remember I'll fix the sun :)

 

Offline DeepSpace9er

  • Bakha bombers rule
  • 28
  • Avoid the beam and you wont get hit
Fix m14's sun while your at it :D

You may think im picky but im more tending to be a perfectionist...  my parents hate it too ;7

 

Offline T-Man

  • 210
  • I came... I saw... I had a cuppa!
I'm no MODer or anything, but may i recomend to the Inferno crew and all the MODers out there a little advice:

When your editing old ships\ or creating new ships, that you all have a particular guideline to fix to (such as how turrets work and which ship has which subsystems). This could deal with compatability issues, and insure a clean update of ships like the GVCa Tanen.

I'll shut up now on fear of death :nervous:
CAUTION: Rabid Imagination!

self-confessed UEF fanboy.

 

Offline Woomeister

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I know how to do turrets :p

This new Tanen was a redesign for SA, that's why the subsystems are different.

 

Offline T-Man

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  • I came... I saw... I had a cuppa!
I didn't mean telling them how to do it, i meant having all agreeing to using one particular way out of the millions of other possible ways of doing it.

As for the Tanen, its a pity all MOD's can't follow the same rules for ship armor and firepower, then designers could use all the MOD's together
CAUTION: Rabid Imagination!

self-confessed UEF fanboy.

 

Offline Galemp

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Actually, I believe the game will ignore all subsystems not listed in the table, so this should be compatible with the Inferno tables.

Oh, wait... I used LODded turrets for the four main flak guns, so they won't fire. Ah well.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline T-Man

  • 210
  • I came... I saw... I had a cuppa!
***THE GVCa TANEN IS UNDER ATTACK FROM THE SHIVANS***

Vesudan 1: Enemy bomber wings are approaching!

Vesudan Captain: :eek: Arm the Flak cannons!

Vesudan engineer: (scottsih accent) They wont fire sir, some idiot used LODded turrets!

Captain: :wtf:

Vesudan 1: :eek2: Were screwed!

***TANEN BECOMES ANOTHER CASULTY OF WAR***
CAUTION: Rabid Imagination!

self-confessed UEF fanboy.

 

Offline Goober5000

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:lol: Sounds like something out of DEM. :)

 

Offline Woomeister

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Quote
Originally posted by GalacticEmperor
Oh, wait... I used LODded turrets for the four main flak guns, so they won't fire. Ah well.

Turret 9 and 10 are the same as the two that crash, but they work and fire fine so it isn't that.

 

Offline T-Man

  • 210
  • I came... I saw... I had a cuppa!
Quote
Sounds like something out of DEM.


I've might've played it a few times :D.
CAUTION: Rabid Imagination!

self-confessed UEF fanboy.