Originally posted by KARMA
excellent design
I'd test a bigger engine section, something really oversized -and partially rounded- on the ventral side, to give the impression of a very small and fast ship, the result will be an unbalanced ship that could be very ugly or very nice:).
It also look strange to me the single dorsal spike, I'd add probably a couple more dorsal/ventral spikes/fins or I'd remove it completeley
I had considered ventral engine but didn't like how it came out. By then I was pretty burnt out from pounding through the thing relentlessly. I'll give the spare engine a shot. At the very least, the engines themselves probably need to be stretched a little bit.
The spike is actually supposed to be an antenna. I may go back and change it to a blade/fin shaped antenna like you find on modern aircraft.
Originally posted by Knight Templar
Dude, if you make the models, I'll do the fredding 
Either way, keep the models flowing, this is civilian-involving campaign gold
btw, Raa'h said he might take a look at finishing up the last model, so we'll see how that goes.
Speaking of Fredding... I've got a proposal for you. I'll PM you and Narol about it.

I'm going to be working on several civilian vessels, both general population and corporate. Some of those will be 158th exclusive, but I'll talk to making the more general stuff (things like this runabout) public. We all need civilian ships.

As for Raa'h doing the texturing, I look forward to it.

Next up, after this is done and I get a few things finished for the 158th, will be a police interdictor (kind of a police heavy fighter. think SWAT) and a police boarding/breaching ship (gotta get on board those hostile smuggler freighters somehow).