Author Topic: Massive Slowdown with FSO  (Read 2827 times)

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Massive Slowdown with FSO
First I have to say hi. I've been playing FS2 for ages and I absolutely love the idea of the source code project. You guys rock! This is returning the freespace world to life. Great idea!

Unfortunally my computer isn't very good and I am experiencing some problems. During normal freespace 2 useage my game freezes randomly. It hangs and the sound repeats. Sometimes I can go through an hour of playing with no problems and other times it can crash after two minutes. I then began searching google for a possible fix and I then came across FSO and said to myself: Holy **** this is amazing. I also figured it would solve my problem since I am sure you guys have made plenty of improvements and bug fixes.

This now brings me to the reason I am posting here (other to say hi :D .) I start the game and it takes an extremely long time to load. I'd say 2 minutes. I then get to the pilot screen and it takes another 2 minutes or so to get to the next screen. And it doesn't cease at all. Same goes for option screens. I never tried to play the actual game though. Anyone know what I could be doing wrong?

I have a p3 733
512 ram
3d prophet 4500 64mb
computer. Freespace 2 runs at max graphics perfectly (other than the random crash.)

I also tested this on a 2.0 ghz 16 meg ati radeon with 256 ram and the time for loading is probably the same. So I assume that this is probably a well known problem. I tried searching though and came up with nothing.

Anyone have ideas, I really wanna try this out!!!! Thanks

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Perhaps a video card upgrade is in order.

Oh...and...

*aims LRBGreen*



Exits are to the sides and rear, flamethrowers are under the seats, and if you bump into a Shivan while crawling through the ducts, it's just Carl. Give him your lunch and back away slowly.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
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16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 
Thanks :D

It seems you are right though. I just tried a computer with a msi geforce4 ti 4200 128 and an amd 2100 xp with 512 ddr ram and it loaded perfectly.

Still, why would original freespace 2 load faster than the open on this crappier computer? (it doesnt matter too much I suppose since I am getting a new vcard in the near future but still I'd like to use it now if possible)



Just a curious question. What programming language is used to program the source code project?

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
What version of fs2_open are you using?

If you're using 3.5.5, try 3.5.4 - there's new loading code in 3.5.5 which is supposed to speed things up which could be causing the increased loading times.
-C

 

Offline RandomTiger

  • Senior Member
  • 211
Quote
Originally posted by Rakshasas

Just a curious question. What programming language is used to program the source code project?


C with a little C++

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
a kyro2 should be more than enough, and the slowdown is loading, not playing

 

Offline Flipside

  • əp!sd!l£
  • 212
Yep, considering the loading times for some games, I never played Ground Control for long because of this.....

Loading Terrain......
Loading Objects.....
Loading NPC's........
Loading Weather...
Loading Animals.....
Loading Textures...
Loading Speech
Computing AI paths......
etc
etc
etc

:mad2:

Things are helped a little, I find, if you convert all the textures to DirectX surfaces using Photoshop and a plugin available through the Unreal Tournament 2003 forums ;) Since FS2 now supports these and they are smaller than PCX's.

Flipside :D

  

Offline Fry_Day

  • 28
Yet DXTC is lossy compression, while PCX is lossless

 

Offline Flipside

  • əp!sd!l£
  • 212
True, but the algorythms used for that compression have been massively enhanced, MP3's and DivX are a wonderful example of how compression has improved over the last 2 years :)

Flipside :D

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
DXTC probably won't help

this sounds like a typo in the code - or some places badly in need of optimization

Take Advantage of Pointer Arithmetic
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline RandomTiger

  • Senior Member
  • 211
The texture code is less than optimal thats for sure.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Actually I noticed a bit of a slowdown as well when the DX8 upgrade was implemented, particularly in intense battles (which ran fine before), although I have gotten used to it now.

 

Offline RandomTiger

  • Senior Member
  • 211
Yes, there is a definate slowdown.
DX8 doesnt like the way FS2 does everything in software at the last moment.

Hopefully that will get sorted out at some point.

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Quote
Originally posted by WMCoolmon
there's new loading code in 3.5.5 which is supposed to speed things up which could be causing the increased loading times.


well than that's...useless.
"Gunnery control, fry that ****er!" - nuclear1

 
Indeed.


Anyways, whoever it was that was working on hardware T&L will hopefully create some black magic to make it go fast in the future :D :nod: ;7

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Quote
Originally posted by Carl


well than that's...useless.


I've implemented that and the support ship repair ceiling this month. Out of those two, the loading code change seems more likely to be the cause. :p

I'll add a "-safeloading" command line param when I can, anyway.
-C