I would have thought it would be difficult, I'm not a programmer, but I used to be (years ago, in 6502) my thoughts are this :-
1) There would need to be some kind of polling for mouse input during the combat part of the game.
2) A whole new HUD and targetting system would be required, possibly in a different colour to seperate the two 'lead' targets.
3) You would need to be able to lock onto 2 targets at once for the whole system to be affective.
4) The turret has a 180 degree arc, this would be very difficult to combine with the 0 degree arc of the bombers main guns, since you cannot 'look around' in the same way a Freelancer.
It would be nice to see the turret AI atacking more than your current target, but I think manual control would be extremely difficult indeed alas

Flipside
