Poll

Will there be a FS_open LM6?

Yes!
26 (66.7%)
No! FS_Retail only!
3 (7.7%)
Make it use FS_Open features, but still be playable with FS_Retail
10 (25.6%)

Total Members Voted: 39

Voting closed: September 10, 2003, 08:37:17 am

Author Topic: To source code or not to source code?  (Read 6551 times)

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Offline J.F.K.

  • 29
To source code or not to source code?
I was gonna go Option 3, but I'm inclined to think that would be a complete pain in the ass when doing the campaign. .: I go for Option 1. :)
.
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Offline CP5670

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To source code or not to source code?
I had originally started PI over a year before the source code was released so it didn't have any SCP stuff at one point, but I did upgrade all the missions and mods to take advantage of the SCP enhancements (and am still doing so as new features come out).

This is a bit similar to the debate I see in some other game forums, where people want to decide whether or not to use the features of an official expansion pack when making a mod. However, in this cases there should be no issue, since whereas the expansion packs cost money, fs2_open is free and anyone who has the original game can easily use it.

 

Offline TopAce

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To source code or not to source code?
Quote
Originally posted by karajorma

Actually depending on how long we have to wait until it's released most of us will simply play it on FS2_Open....

-----
Top Ace I know that you might not feel it's worth converting your campaign over to FS2_Open if you are nearing completion and that's fine but it's ridiculous to expect others to hold back (especially a completely new mini-campaign like LM6) just because you seem to have some sort of prejudice against FS2_Open.
....


The release date only depends on the voice actors nowadays.

I would try to do a FS_open conversion using some open add-on things, but nothing released by SCP work at me.

So you can eat my socks with your FS_open :)
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Offline magatsu1

  • 210
To source code or not to source code?
sorry to be the class idiot, but how do I use the RAR launch file ?
FS2_open just crashes without it (I think)
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Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
To source code or not to source code?
you'd probably get a better answer from the SCP forum, but basically, you open the launcher, select the FS2 open exe by pressing the browse button, then click apply. Oh, and choose dx8 from the dropdown menu under video
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Offline TopAce

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To source code or not to source code?
I have figured it out that dx8 is the option that occurs the problem at me.
I should use OpenGL, but that's not working anywhere.
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Offline Flaser

  • 210
  • man/fish warsie
To source code or not to source code?
Quote
Originally posted by TopAce
I have figured it out that dx8 is the option that occurs the problem at me.
I should use OpenGL, but that's not working anywhere.


It may sound stupid, but what DirectX is running on your system?

BTW I think you'd need a decent videocard (3rd generation and up - around TNT) to run SCP properly.

I also recommend that you purge your registry with regedit, then let the original launcher set it up.

Afterwards use the latest launcher that came with 3.5.5
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline TopAce

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To source code or not to source code?
My DirectX is(I think) 9.1
My machine:
Pentium IV, 1700 MHz, Geforce 4 MX440, 64 megs videocard memory, and 384 physical RAM.

Somehow I could use FS_open 3.5 a long ago, but I don't remember how.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Flaser

  • 210
  • man/fish warsie
To source code or not to source code?
Quote
Originally posted by TopAce
My DirectX is(I think) 9.1
My machine:
Pentium IV, 1700 MHz, Geforce 4 MX440, 64 megs videocard memory, and 384 physical RAM.

Somehow I could use FS_open 3.5 a long ago, but I don't remember how.


I would bet on my salary (which is zero so I don't hazard too much;) ) that it's your registry settings that 'cause the problem.

Start regedit go into LOCAL_COMPUTER --> Software and delete the FS2 reg settings.
Then, start the original :V: launcher and do the setup.
Finally use the launcher that's coming with 3.5.5
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline TopAce

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To source code or not to source code?
never done anything with regedit yet.
one more thing to be experienced.

Tomorrow, it is almost midnight. :)
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline J.F.K.

  • 29
To source code or not to source code?
Quote
Originally posted by CP5670
However, in this cases there should be no issue, since whereas the expansion packs cost money, fs2_open is free and anyone who has the original game can easily use it.


I would agree this but for one point: it's not yet easy. I'm guessing this will be amended when fs2_open reaches a more mature level, but given my experience with FSO (she no wanna workee), it's definitely not an easy thing. We need something like FSO For Idiots (FSOFI?) - clean install, bang, everything, with variables edittable through a familiar Windows-type interface. I know it's spoonfeeding and a pain in the butt, but spoonfeeding is just what a lot of the wider community needs.
.
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Offline diamondgeezer

To source code or not to source code?
I'd be interested to find out just how many people actually can't get FS_Open to work. I'm guessing it's a minority, but a very vocal one...

 

Offline TopAce

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To source code or not to source code?
Open a new thread about it.
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Offline diamondgeezer

To source code or not to source code?
I'm not that interested.

 

Offline TopAce

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To source code or not to source code?
it was just a suggestion.
It just would be a useful data for the SCP team. :hopping:
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
To source code or not to source code?
/me can only use a limited amount of SCP builds. i tired bob's exes, they didn't work. i still need to get my hands on 3.5.5, but i really need to know i have a stable, working version before i spend time on getting it to work here.


bottom line, i want something made so foolproof, even i can set it up on this machine within one hour.
i do remember getting 3.4 to work, or at least something like that.
just another newbie without any modding, FREDding or real programming experience

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Offline diamondgeezer

To source code or not to source code?
3.5.5 works perfectly for me, even though some of the interim builds were pretty wobbly

 

Offline Fineus

  • ...But you *have* heard of me.
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To source code or not to source code?
To answer the original poll - you'll reach more people if you make it playable for both, since the SCP doesn't function with all computers yet.

 

Offline TopAce

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To source code or not to source code?
Quote
Originally posted by diamondgeezer
You're in a miniscule minority there, TopAce mate.


But at least I know not I am the only one who swears on FS_retail. According to the poll, we are now on three! :)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline RandomTiger

  • Senior Member
  • 211
To source code or not to source code?
If you have a bug, report it in bugzilla.
And for the record I believe TopAce's problem wasnt a DX8 bug.