Originally posted by Darwood
ithout the -nohal option the game crashes as soon as I try to go into a mission, but with hal off I don't get collisions or weapons (I get the weapon sounds however). Also fullscreen mode doesn't seem to be available, but it looks like that is disabled in a debug version?
I think that tigital is working on (or has already fixed) the HTL crash, something htl_vert related if I remember his e-mail correctly. If that's what you are getting then I'll check with him and try and get a patch.
Fullscreen should work fine in debug mode, as long as you aren't using the -window cmdline option that is. It should still default to fullscreen in debug mode but you can add "Fullscreen=1" to the ini file under the "[Defaults]" section for force it, even if -window is specified.
I have compiled the icculus.org version and that one works great. I'm a little confused as to the different history of the icculus version and the fs2_open version.
The tress weren't merged so all of the CVS history didn't get carried over. The OpenGL code is kind of a mix but has long since deviated from the icculus.org version. If that's what you meant by "history" anyway. If not let me know and I'll try again.
Oh and I think that the freeze on exit is fixed now. I followed the OpenAL specs in my last update but apparently that wasn't the best idea. I've got an update coming later tonight as soon as I can get a few other sound related issues resolved. It still hangs when running in gdb for me but when not run in a debugger it exists quickly and cleanly.