Author Topic: interface and backgrounds  (Read 4898 times)

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Offline FreeTerran

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interface and backgrounds
Could someone bump up the color limit of the interface and the backgrounds and textures from the odd 8bit to 24bit

Ok we had often that topic but i have talk to unknown player and Bobboau, Bobboau has say they lock into but maybe could some other look into it so thats reason that i post it again ;)
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline FreeTerran

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*bump*
i hope somone could do it because i have now talk to bob and he has say he could do it but he hasen't the time
[/B]
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Bobboau

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someone should do this, I don't think it would be that dificult to implement 24bit PCX suport by someone who knows how those files work, and I thnk it would make many things look a lot nicer
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Offline FreeTerran

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*bump*
no one ? :nervous:
[/B]
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Solatar

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We've told you a gazillion times FT, if you used the right proggies there is no noticable difference...somebody should impliment this just so I don't have to see the forum filled with the same request from the same person.

 

Offline FreeTerran

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Argh shut up i use bright and its looks **** ingame all looks **** ingame the mission backgrounds too we can see the HUGE crossing between the colors and don't say you couldn't see it !
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Offline Darkage

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Then use Bright properly.:rolleyes:
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Offline Bobboau

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as good as bright is it isn't perfict, I think somone should try to get some higher color suport, at the very least it should make development slightly easier
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline LtNarol

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There is no way to get some effects - the places where you have very fine gradients - to look right without more colors.  While I agree that this is a relatively low priority, interface would look much better with more colors.

 

Offline Flipside

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I would love some 32Bit Ani capability, it's a real nightmare trying to match palletes up, and it shows more with the new larger textures that are emerging :)

Flipside

 

Offline Fry_Day

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All the textures are internally bumped down to 16-bit, which is why (at least I suspect) FT's images look bad in FS2, while they look good outside FS2. Besides, people, you already have targa support if you want non-8bpp textures.

 

Offline Nico

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I think that the interface should be changed, yeah, but just to be simpler. I never liked the "go through XX pages to reach whatever feature you search". Everything should be able from the main screen, which is full of nothingness bare five buttons :doubt:
SCREW CANON!

 

Offline karajorma

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Quote
Originally posted by Fry_Day
All the textures are internally bumped down to 16-bit, which is why (at least I suspect) FT's images look bad in FS2, while they look good outside FS2. Besides, people, you already have targa support if you want non-8bpp textures.


Hang on a sec. You mean to say that if I just save my textures as 24 bit .tga files they will work fine in game?

Does that have any repercussions at all?

If not why is anyone still using .pcx for textures? .tga works with most modellers too so there's no need to maintain a .bmp for the modeller and a .pcx for FS2.
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Offline Nico

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well, TGA maps are huge, so they are also huge resource buggers.
SCREW CANON!

 

Offline Bobboau

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the thing that you are going to cick yourself over is the fact that it's been there the whole time (sense 98)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Flipside

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ROFL

Actually the real pain is animations, I know it's been covered a few times, but particuarly with technicolour effects (which change colour over time). Look at [v]'s lovely explosions, and about halfway through even these manage to fall victim to this limitation.

Flipside :D

 

Offline FreeTerran

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Bob what is easyer to upgrade the pcx files to 24bit or chane the format to tga for textures and interface,.... ?
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Offline karajorma

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Well considering Venom's comment that they are a resource hog I've never really had a situation that made it worth me using them.
But when you're texturing a model you could use TGA files so you don't have to keep converting the .pcx. :D This should come in real useful in the future :)
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Offline Flipside

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I'd recommend using DirectX surfaces, they are already covered in SCP, and I'm pretty sure they can handle hi-bit textures? You can get a Photoshop plugin from the UnrealTournament 2k3 sites that will save images files as DX Surfaces :)

Flipside :D

 

Offline Nico

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not everybody uses photoshop, besides, the most interesting point with FS2 is how easy it is to mod it. adding yet another, more complicated conversion process is not the way to go, imho.
SCREW CANON!