Author Topic: Blender and FreeSpace  (Read 1498 times)

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Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
This topis is aimed mostly at the source coders.

I'm wondering what your thoughts on a modified Blender for FreeSpace. One with a direct POF exporter so we could see and place where all the gun points and docking path, ect. in Blender.

I was talking to another HLP member and he thought a modification of Blender that included some truespace features would be just what modders would like. I however think that we should keep close the blenders interface or have a option about it.

Anyway this thread is to discuss why or why not this would be an exellent idea. What the implications are. For feature suggestion and what will and wil not work.


Flame away :blah:
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline diamondgeezer

*sacrifices a goat to the gods of code*

Do eeet...

 

Offline Solatar

  • 211
Yes, this would rock.:yes:

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Liberator

  • Poe's Law In Action
  • 210
This would be extremely useful.  It might even encourage new modelers to strike out on their own.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Inquisitor

Find us a blender programmer who can do it :)

I think it would be a great idea.
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