Author Topic: Subsystem features  (Read 1676 times)

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Offline Flipside

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  • 212
Would it be difficult to add things like shockwave or ambient sound settings to subsystems?
The shockwave would be great for things like large turrets or cargopods with explosive contents etc, and the ambient sounds mean that the Engines would make engine noise, but other parts of the ship could make different noises?

Flipside :D

 

Offline Bri_Dog

  • 28
Sensors could have a ping! sound.

The weapons subsys could have the sound of a gun being cocked :D
Sig

 
this sounds really nice.
just another newbie without any modding, FREDding or real programming experience

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Offline Flipside

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You could have sounds like 'Red Alart' Klaxons and PA's when you are within range of the Hangar etc, it you made the range of the sound quite small, it would add a whole new depth to flying past big ships in FS2 :)

Flipside :D

 

Offline Bobboau

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  • 213
this sounds like a good idea for a new chunck
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Offline Flipside

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:D

Now, what'd be really clever is for rotating turrets to have a 'dormant' and 'active' sound ;) hehe

 

Offline TrashMan

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Yes.... the rotating sound.. and the charge-up sound of large turrets before fireing
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Offline Lightspeed

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  • 212
ahh finally some suggestions to improve the sound effects ;)

good idea. :)
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