Author Topic: Ye grande FS Open Poll  (Read 6428 times)

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Runs fine on my computer with most of the effects working (haven't tried some of the newer Bobbeau stuff).  Too bad it goes rather slow even in lo-res mode.

*wants a brand new sparkling computer

 

Offline RandomTiger

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Quote
Originally posted by CP5670
I did not notice it in the older DX5 versions anyway, except sometimes in multiplayer with 1.2.


Does it happen in OGL?
If not then it is a DX8 issue.

 

Offline pyro-manic

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Works pretty much as it should (I think :nervous: ), but the latest version I tried (the one with shine mapping) runs really slowly, and the HUD flickers between it's normal colour, and almost invisibly transparent. How do I report on bugzilla? I'm running the previous one to that until I get it sorted.

PS. It could just be because this PC is full of my brother's crap...:doubt:
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Offline Goober5000

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3.5.5 should have gotten rid of those bugs.  Are you using Bobboau's earlier version?

 

Offline terren

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yeah, I got it working just fine, found my disks too :D so I'm extatic!  Anyway, I was wondering about the custom builds, I just run them with the launcher right?  If no one answers I'll asume I'm right.  Only one problem I've noted so far, but that might be user error, when I try to access the campain room with one of my chars it crashes or freezes randomly.  And who would vote fish anyway?
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Offline übermetroid

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I dont know if this counts, but if I make a level with Fred open (3.5.5) and save it as a Open level I can not play it with FSO (3.5.5).  When I try to load it it just says that it cantload ths mission.

But if I save it as FS2 level it opens fine.   :confused:

Oh and FSO works just fine, Looks great (!!!) and the only slowdown I see is in the ships hall where you load your game up at.
"This is your life and it's ending one minute at a time."

 

Offline diamondgeezer

Quote
Originally posted by ubermetroid
I dont know if this counts, but if I make a level with Fred open (3.5.5) and save it as a Open level I can not play it with FSO (3.5.5).  When I try to load it it just says that it cantload ths mission.

But if I save it as FS2 level it opens fine.   :confused:

That's bizzare
Quote
the only slowdown I see is in the ships hall where you load your game up at.

That's quite common

 

Offline übermetroid

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Quote
Originally posted by diamondgeezer

That's quite common


Really?  What causes it? And Can I fix that?  It is really annoying to move my mouse at such a slow rate...  :hopping:
"This is your life and it's ending one minute at a time."

 

Offline CP5670

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Quote
Does it happen in OGL?
If not then it is a DX8 issue.


I just tried in under OGL a couple of times and didn't notice it right now, but as I said it is pretty sporadic. Let me try it some more and see...

Quote
Works pretty much as it should (I think  ), but the latest version I tried (the one with shine mapping) runs really slowly, and the HUD flickers between it's normal colour, and almost invisibly transparent. How do I report on bugzilla? I'm running the previous one to that until I get it sorted.


That stuff was happening to me with Phreak's 8/30 version but went away when I tried the official release from the SCP website.

By the way, the build package from the website is missing the launcher app, which needs to be run at least once; someone might want to add that into the zip there.

 

Offline übermetroid

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Quote
Originally posted by ubermetroid
I dont know if this counts, but if I make a level with Fred open (3.5.5) and save it as a Open level I can not play it with FSO (3.5.5).  When I try to load it it just says that it cantload ths mission.

But if I save it as FS2 level it opens fine.   :confused:

Oh and FSO works just fine, Looks great (!!!) and the only slowdown I see is in the ships hall where you load your game up at.


Ok I take back what I was saying...  I figured it out.  The open levels now work and so does SCP.

3 problems though, the intro does not play (it says it will not open), if you press Y too much the game crashes, and some times it takes ALONG time for a shockwave to work (like 40-50 seconds from start to finish.)

Besides that it is great!  I cant wait to test it out on my GFs computer (alot better then mine)

THX!!!!!!  :D
"This is your life and it's ending one minute at a time."

 

Offline diamondgeezer

Quote
Originally posted by ubermetroid
the intro does not play (it says it will not open),

FS_Open can't play the MVE files on the FS2 CD. Apparently Interplay owns the format and wouldn't let it be released with the source code. If you're desperate for the movies, Sarnie's been converting them to AVI, which will play in FS_Open's AVI player :nod:

Quote
if you press Y too much the game crashes,[/b]

Yah, everyone except me seems to get that bug

As for the shockwaves, did you put Bob's shockwave.pof file in to your models directory? This is a new 3D shockwave model rather than the old ANIs that FS2 uses, so it may well be slowing down an older box :nod:

 

Offline CP5670

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huh, you don't get that targeting crash thing? lucky you; I just got screwed over twice more earlier today due to it, and it's happening so often now that I can actually finish a mission only about one out of three times. :p
« Last Edit: September 17, 2003, 11:31:38 pm by 296 »

 

Offline diamondgeezer

The only thing I can think is that I bind that function to a stick button. Maybe therefore it's actually the Y key rather than the actual function that's the suspect for some bizarre reason?

 

Offline CP5670

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Well I actually use the q key for that function, so it probably can't be that. A couple of times it has also happened with other keys as well (got it with ctrl yesterday when trying to fire missiles), although targeting seems to be the most frequent culprit.

 

Offline karajorma

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Quote
Originally posted by diamondgeezer
FS_Open can't play the MVE files on the FS2 CD. Apparently Interplay owns the format and wouldn't let it be released with the source code. If you're desperate for the movies, Sarnie's been converting them to AVI, which will play in FS_Open's AVI player :nod:


Sarnie did the FS1 animations and "subtly" explained where to get the program he used. It was actually me who converted the FS2 ones. They're up on Fractux's server and the details on how to get and use them are in the technical section of my FAQ. :)
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Offline übermetroid

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Quote
Originally posted by diamondgeezer

FS_Open can't play the MVE files on the FS2 CD. Apparently Interplay owns the format and wouldn't let it be released with the source code. If you're desperate for the movies, Sarnie's been converting them to AVI, which will play in FS_Open's AVI player :nod:

Does that mean that if I put a intro.avi file into the movie folder it will play it?  And if I fred a movie to happen before or after a mission it just has to be a AVI file?  I guess I could test this out but I will not be able to until I get home today...
Quote

Yah, everyone except me seems to get that bug

I get it even with I press the y button when it is mapped to my joystick....  I got around it by just not using the button anymore and the game does not crash.
Quote

As for the shockwaves, did you put Bob's shockwave.pof file in to your models directory? This is a new 3D shockwave model rather than the old ANIs that FS2 uses, so it may well be slowing down an older box :nod:

Shockwave.pof?  I dont have that file, where to get it?  I have the new warp.pof but the fs2_open354.vp does not have a shockwave.pof.  And my computer is not THAT so (PIII 800 346ram TNT2) The shockwave is question just took FOREVER to finish.  I was able to kill a Demon while it was going off. :confused:
"This is your life and it's ending one minute at a time."

 

Offline karajorma

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Quote
Originally posted by ubermetroid
Does that mean that if I put a intro.avi file into the movie folder it will play it?  And if I fred a movie to happen before or after a mission it just has to be a AVI file?  I guess I could test this out but I will not be able to until I get home today...


Almost but not quite. The avi has to be in your main FS2 folder. It won't play anywhere else. Apart from that you're correct.
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Offline Goober5000

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It should also work in data/movies.

 

Offline übermetroid

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Quote
Originally posted by Goober5000
It should also work in data/movies.


It should, but it does not...  The intro does play, actually I Downloaded the Colossus.avi and renamed it intro.avi and now that plays for the intro (but it needs to be in the Freespace2 folder not in data/movies). 1 last problem is that if I go into the cut screen option in the tech room I can't play the video.  :(
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Offline karajorma

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Must remember to add this to the FAQ.

You need this file to play stuff in the tech room.

Click me

It will only work with cutscenes you've actually scene in the campaign as avi's though.

Quote
Originally posted by Goober5000
It should also work in data/movies.


He's right. It should but it doesn't. When I first converted the avi's I was going mad trying to figure out why they weren't working.

Fortunately I was the guy who tested for RT when he originally wrote the movie code and I dimly remembered him telling me that it only worked if the movie was in the main FS2 folder so I tried that and they suddenly started working.
« Last Edit: September 18, 2003, 04:20:26 pm by 340 »
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