Author Topic: Ye grande FS Open Poll  (Read 7356 times)

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Offline diamondgeezer

Ye grande FS Open Poll
OK, so  I'm wondering, just out of curiosity, what kind of proportion of the community can't get FS Open to work? I mean, those that complain do so quite loudly, and that's understandable given that the rest of us are playing highly uber-ised game nowadays. So yeah, there you go, have a vote why not.

 

Offline TopAce

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you told you weren't interesting in this. :doubt:
I voted fish, despite of that, I don't know what do you mean under it.

It quits sometimes, sometimes when I am not playing FS_retail.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline diamondgeezer

Quote
Originally posted by TopAce
you told you weren't interesting in this.

But then you pointed out that the SCP team might find it useful. And I had a few minutes to kill while my pizza cooked.

 

Offline Solatar

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Never had any problems running it.

 

Offline Lightspeed

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Doesn't work here... But that's no miracle with my compy :)
Modern man is the missing link between ape and human being.

 
Quote
Originally posted by Lightspeed
Doesn't work here... But that's no miracle with my compy :)


ditto.

i do remember getting something around 3.4 to work.
but then i reformated and forgot to save that exe.  and now, i really hate you guys for having spec maps and stuff.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Fineus

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It works fine on my machine. For those it doesn't work on - might I suggest they post their specs and at what point it all falls apart for them in this thread?

It might not be to useful right now, but if we're going to hit the widest possible audience with the SCP, we should make sure it works as universally as possible!

 

Offline Goober5000

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Version 3.4 is still up there, along with all the others.  See http://fs2source.warpcore.org/exes/.  As for spec maps, they can be disabled with the -nospec command line.

The only serious crash bug I know of is the double-Y press when targeting debris.  Avoid that, and you should be fine.

 

Offline RandomTiger

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Anyone who answers no should report a bug in bugzilla if they havent already done so.

http://fs2source.warpcore.org/bugzilla/index.cgi

Its come to my attension there are some people who have problems but dont report them properly, god knows how they expect us to fix them if we dont even know about them.

If you put a bug into bugzilla there will be a perminent record thats easy to find. And its much more likely something will get done about it.

Technically fs2_open should work on any system (except win95) and if it doesnt its likely to be a problem with the code which needs to be fixed.
« Last Edit: September 14, 2003, 11:51:19 am by 848 »

 

Offline Fineus

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Random, if you want to make a short post pointing out the bug reporting process and how it'd help people sort their troubles out - I can stick it up for you :)

 

Offline Sticks

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Just so everyone knows, I don't think my -nospec command line parameter made it into 3.5.5

If someone can validate that for me, that'd be great
"Napalm is good as a quickfire solution, literally..." -- cngn

"Shh... [Kazan's] schizophrenia allows him to multitask." -- Goober5000

Why am I still coding at 12:35am?

SCP: Templum sanctus ingeniosus

 

Offline RandomTiger

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Quote
Originally posted by Kalfireth
Random, if you want to make a short post pointing out the bug reporting process and how it'd help people sort their troubles out - I can stick it up for you :)


Dont have time at the moment but thats a very good idea, anything that makes the process easier is good. Will do when I have a spare moment. :)

 

Offline Black Wolf

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Quote
Originally posted by Lightspeed
Doesn't work here... But that's no miracle with my compy :)


Couldn't have said it better myself. :)

[EDIT]A thought.

How much of FSO, apart from the new sexps and flags, will really break compatability? Would it be possible to release some sort of stripped down FSO version, something that has none of the more complex codes that are likely to be causing the bugs and high system requirements, but maintains things like new sexps, flags and suchlike? Would this be a pain in the arse? If not, I think it could all but solve the compatibility issues with new camps and old comps - you'd have all the functionality of FSO, in a package that, hopefully, would be no more buggy or resource intensive than the original.

Keep in mind though, as a non coder, I could very well be talking out my arse here...:nervous:
« Last Edit: September 14, 2003, 12:39:26 pm by 302 »
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Goober5000

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Quote
Originally posted by Black Wolf
a pain in the arse?


:nod:

The biggest system-requirement monster is DX8, but we can't un-merge that.

As for general bugs, most of the features (such as specular stuff) can be disabled using command-line flags and such.  Other bugs are due to random programmer errors that would show up in any version.

 

Offline Nico

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Quote
Originally posted by Kalfireth
It works fine on my machine. For those it doesn't work on - might I suggest they post their specs and at what point it all falls apart for them in this thread?

It might not be to useful right now, but if we're going to hit the widest possible audience with the SCP, we should make sure it works as universally as possible!


It messes from the start with me :p
From the pilot selection screen, everything is slown down, laggy, and there's an awful static noise. It just stops during the loading between two interface screens, everywhere else ( in-mission included ), it does that thing. Which makes the game completly unplayable :p.
SCREW CANON!

 

Offline Goober5000

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It slows down quite a lot for me in hi-res, but I don't have any problems in low-res.  It's something that began after the DX8 merge.

 

Offline RandomTiger

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Until we sort of the rendering system it will be slow on DX8. Essentially we merged DX8 too soon. However if we hadnt merged it when we did it might not have ever happened because the code paths were diverging too much.

Lesser of two evils, we will sort this out, it just takes time because it is very complicated. Rush it and it will just be full of bugs.

 

Offline CP5670

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Works fine for me, although as others have said, it has been somewhat slow since the DX8 merge. Still, I have been using this more or less exclusively over version 1.2.

I do sometimes get some strange lag effect with the mouse, however, where the cursor takes much longer than usual to react to the mouse movements. This comes up on game startup once in a while but gets fixed if I play a mission or restart the game.

 

Offline RandomTiger

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Is that just DX8 that it happens in?

 

Offline CP5670

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I did not notice it in the older DX5 versions anyway, except sometimes in multiplayer with 1.2.