Author Topic: beam damage  (Read 1257 times)

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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
this has always been a bit of a problem. we had figured out that a beam delivers damage six times per second. why six, i don't know. so if you want your beam to have a damage of 1500, you'd enter 250 in the $Damage field. but now after installing FS2_Open, it seems to have increased the number of times damage is applied per second significanty. perhaps 100 or so. anyone know what the new number is?
"Gunnery control, fry that ****er!" - nuclear1

 

Offline pyro-manic

  • Flambé
  • 210
Hmm. Hadn't noticed this. Not a clue, sorry.
Any fool can pull a trigger...

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Code: [Select]
float b_whack_damage = 150.0f;
There we go ;)
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Krackers87

  • 158 crew
  • 29
how do u make the effect that the shivan beam does where when it powers down it shrinks width wise and turns off?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

  

Offline Spicious

  • Master Chief John-158
  • 210
Quote
Originally posted by Krackers87
how do u make the effect that the shivan beam does where when it powers down it shrinks width wise and turns off?
Try this:
Code: [Select]
+ShrinkFactor: 0.1 ;; what percentage of lifetime where beam starts shrinking (0.1 == 10% life left)
+ShrinkPct: 1.8 ;; what percentage of max width we subtract per second