Author Topic: FYI: Bug related to bank-specific loadouts  (Read 1415 times)

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Offline Kazan

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FYI: Bug related to bank-specific loadouts
much of the time on the origional compaign I cannot change the missiles on any but the first missile bank on the ships because it says "ship type x cannot carry weapon why on hardpoint z"

i am assuming the parser is taking ships with non-bank specific weapons and making them all bank specific so the allow-list is only applied to the first bank
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Offline Trivial Psychic

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FYI: Bug related to bank-specific loadouts
I was flying the main FS2 campaign recently and had a similar problem.  I came to "Slaying Ravana" and suddenly my bomber wasn't able to carry bombs.  It seems that the tech room was loading in the Cyclops#short bomb rather than the conventional Cyclops.  I looked the mission up in both FRED2 and FRED2_Open and the team loadout screen doesn't even have an option to select the #short.  I looked at the table files for both the bomber and the weapons and couldn't find any typos or errors that would account for this.  I eventually had to edit the ships.tbl to allow the bomber to carry the #short to get it to work.  I wasn't sure if this was a problem with Open, or if it was with the FS-Port.  I'm using the 2.1 version of the port which includes a change to certain missions, this one included, so I wasn't sure if the Port is at fault, or if its a problem with Open.  Your comment kinda jogged my memory and prompted me to post.

Later!
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Offline Goober5000

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FYI: Bug related to bank-specific loadouts
The bug should be fixed in 3.5.5.  As for Slaying Ravana, yes, that is a known problem with the Port.