Author Topic: Silent Threat - does it get any better?  (Read 4724 times)

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Silent Threat - does it get any better?
So after finishing the FS1 campaign again I decided that I'd play Silent Threat again, this time, all the way through. The first few missions aren't very promising. Some Terran whackos put a litte hole in an Aten cruiser so in order to preserve the T-V alliance, the GTI goes out and whacks 5 Aten Cruisers, a bunch of frieghters and fighters, and a terran civilian vessel. Does this make any sense?

Instead of "Gee Mr. Emperor, we're sorry these guys were such bonheads. We went out and blew 'em up for yah."

They do "Bad News Emperor, you just lost a whole battlegroup. To uh . . . Shivans, yeah, that's who it was . . . shivans"

  Ick.
  Oh well, I'm expecting that it'll get a little better. I'm on the "defend the Science vessel" mission. Number 4 I think.

 

Offline Jal-18

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Silent Threat - does it get any better?
Ack, I hated that mission.

Personally, I found ST to be boring and dull.  I can't remeber one fun mission in it.

 

Offline Hippo

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Silent Threat - does it get any better?
Yes, ST sucks. Ask GE about ST: Reborn.

And the plot is supposed to be like that, where they are protecting national security.
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 
Silent Threat - does it get any better?
I know they're suppose to be protecting national security or whatever but those first few missions don't make sense. If the primary goal is maintaining the alliance to fight the shivans it doesn't make sense to destroy 5 ships of your ally in the interest of that alliance. Especially when they could just court martial/execute the terran pilots, and apologise for the incident.
   But anyways. I like believable plots, I didn't find that believable.

 

Offline Bri_Dog

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Silent Threat - does it get any better?
Quote
Originally posted by Jal-18
 I can't remeber one fun mission in it.



Hellfire. That was THE best mission of ST. 4 Shivan cruisers and an assload of fighters to kill. :nod: :cool:
Sig

  

Offline CP5670

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Silent Threat - does it get any better?
Yeah, that was definitely the best mission in there. It actually felt like it had been properly tested for difficulty and gameplay balance. :p

I found that part of the plot to be rather nice actually, as the ST campaign takes place in the pre-GTVA era when the Lucifer has just been destroyed and T-V relations are still very fragile, so any small incidents could potentially dissolve the cease-fire treaty. The crappy missions brought it all down, however.

 

Offline Galemp

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Silent Threat - does it get any better?
Quote
Originally posted by Bri_Dog
Hellfire. That was THE best mission of ST. 4 Shivan cruisers and an assload of fighters to kill. :nod: :cool:


Yet even that had exactly ONE event, and a Jump Node 0. :doubt: Sad, really.

Ah well. At least you're motivating me to get my ST:R missions done.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline diamondgeezer

Silent Threat - does it get any better?
ST just boggled the mind. There are not the words to describe the ammount of egg it sucks. The only reason anyone still talks about it is becuase we all payed for it - had it been a fan-made campaign, it would have sunk without a trace :nod:

 

Offline magatsu1

  • 210
Silent Threat - does it get any better?
I git bored doing the mission where the Hades first appeared. (the attack on the rebel base)
pecking away at the Hades while a constant string of b****y Lokis harassing you....pain in the arse.
Blitzerland: Knows what he's talkin' about

 

Offline mikhael

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Silent Threat - does it get any better?
Silent Threat wasn't all that bad. I enjoyed it until the Hades showed up. The Hades was just dumb. It was Colossus dumb. The only real problem ST had (aside from the Hades even existing) was that it was way too easy.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nuclear1

  • 211
Silent Threat - does it get any better?
ST:

  • Way too easy. I beat in a few hours.
  • Pathetic mission design. Ex. Hades, Jotunheim.
  • Equally pathetic dialogue (except for our favorite... INCOMING!)
  • Frequent errors (the good ol' Jump Node 0)


Basically, that's all gonna be better with ST:R... ;7
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Woolie Wool

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Silent Threat - does it get any better?
Mission 1 sucked a load of donkey balls. There were a couple of okay missions in there though.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 
Silent Threat - does it get any better?
At least the Collossus DOES something. It has guns ect on it and attacks ****. The Hades just sat there looking good lauching the occassional wing of fighters n...... that was it really. It realy sucked balls.
Here`s hoping that ST:RB actually has a final mission that blows the gamers socks off sitting on top of some decent plot based missions.
You`d need more than a lightsabre to kick a shivans arse!!!

I pick wahoonies for a living! Maybe that why I have no friends,

 

Offline diamondgeezer

Silent Threat - does it get any better?
I'm curious to see how much of the ST plot the Port guys will change. I mean it seems quite obvious that we all have little reverence for ST's writing, so how much can the Porters change without stopping it from actually being Silent Threat?

 

Offline Galemp

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Silent Threat - does it get any better?
Quote
Originally posted by diamondgeezer
I'm curious to see how much of the ST plot the Port guys will change. I mean it seems quite obvious that we all have little reverence for ST's writing, so how much can the Porters change without stopping it from actually being Silent Threat?


Think of it this way: Remember the GVCa Tanen? How much did I change that, and improve it, while still clearly being the Tanen? It went from being one of the most maligned models out there to something beautiful. ;)
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
Silent Threat - does it get any better?
Quote
Yeah, that was definitely the best mission in there. It actually felt like it had been properly tested for difficulty and gameplay balance.

I found that part of the plot to be rather nice actually, as the ST campaign takes place in the pre-GTVA era when the Lucifer has just been destroyed and T-V relations are still very fragile, so any small incidents could potentially dissolve the cease-fire treaty. The crappy missions brought it all down, however.


   Hellfire was the best mission? I just played that and it was pretty lame. You come out of a node, and there's four cruisers there to blow up. And then your wingman yells incoming, even though your group is the one that's incoming and not them. Now I'm on the rescue the parts from some Science ship from the HoL mission (why I'm rescueing these parts I don't know), I jump in, thoths engage us immediately. My wingmen all die, I try to survive while two Elysiums come in and both die (even if I give them great cover the Typhon moves too damn close, and I can't beat a damn Typhon with a Hercules). I dunno, its pretty uninspiring.

 

Offline CP5670

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Silent Threat - does it get any better?
The best in comparison to the other missions, that is. :D I think I know which mission you are talking about after that; IMO that was the second-worst mission in the campaign, next to only the final mission. I vaguely remember that it was actually a bonus objective to destroy that Typhon there (which had the same name as a fighter in FS2, except that it was mispronounced in the briefing :rolleyes: ). Since it was in FS1 it was possible with just the Hercules, although it took forever and the designers put in endless intermittent waves of Thoths to annoy the player to no end.

Quote
I'm curious to see how much of the ST plot the Port guys will change. I mean it seems quite obvious that we all have little reverence for ST's writing, so how much can the Porters change without stopping it from actually being Silent Threat?


I think the ST general plot is mostly okay; it's the missions that suck.

 

Offline Solatar

  • 211
Silent Threat - does it get any better?
Campaign sucked, but most of the fan-made missions that came with it I had never played before and found them to be excellent.

 

Offline DeepSpace9er

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Silent Threat - does it get any better?
So what is the silent threat the campaign is named for? Or is it too lame to be called a "threat?"

 
Silent Threat - does it get any better?
Quote
The best in comparison to the other missions, that is.  I think I know which mission you are talking about after that; IMO that was the second-worst mission in the campaign, next to only the final mission. I vaguely remember that
it was actually a bonus objective to destroy that Typhon there (which had the same name as a fighter in FS2, except that it was mispronounced in the briefing  ). Since it was in FS1 it was possible with just the Hercules, although it
took forever and the designers put in endless intermittent waves of Thoths to annoy the player to no end.


   Destroy the Typhon? Maybe I just suck but I can only dodge Interceptor missiles for so long (usually as long as my counter measures last). I tried running away and coming back to shoot at it after everything else had failed but even that I lost. I'll try that strategy again I thinks.