Author Topic: Table problem  (Read 5646 times)

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Offline Hippo

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OK, GE and I tried different solutions to this table problem. I know the model isn't the problem, since no models plugged in seemed to work. We scratched that, and copied the Ulysseys table (FS1), inserted all the correct physics I wanted, and changed the model to the Modified Escape pod (guns and missile portt which will not be used, but only to calm fred) but each time a mission starts loading, it crashes. The Table is below...

Code: [Select]
$Name: Escape pod test
$Short name: TFight
$Species: Terran
+Type: Advanced Space Superiority
+Maneuverability: Excellent
+Armor: Light
+Manufacturer: Triton Dynamics
+Description:
Excellent all-around fighter.
Offers superior maneuverability and
a high top speed.  Smaller missile
payload than other GTA fighters.
$end_multi_text
+Tech Description:
Developed in a joint operation by the Vasudan and Terran governments, the GTF Ulysses is an Excellent all-around fighter.  It offers superior maneuverability and a high top speed.
$end_multi_text
+Length:          16 m
+Gun Mounts:      4
+Missile Banks:   1
$POF file: escapepod01b.pof
$Detail distance: (0, 80, 300, 900)
$Show damage: YES
$Density: 1
$Damp: 0.1
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 40.0 ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time: 4.0, 4.0, 4.0
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 55.0
$Expl damage: 15.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "ML-16 Laser" "Disruptor" "Flail" "Prometheus" "Avenger" "D-Advanced" "Leech Cannon" "S-Breaker")
$Default PBanks: ( "Avenger" )
$Allowed SBanks: ( "MX-50" "Fury" "D-Missile" "Hornet" "Hornet#Weak" "Interceptor" "Interceptor#Weak" "EM Pulse")
$Default SBanks: ( "MX-50" )
$SBank Capacity: ( 40 )
$Shields: 380
$Power Output: 2.0
$Max Oclk Speed: 94.0
$Max Weapon Eng: 80.0
$Hitpoints: 180
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database multi")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 150.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd:       126 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -22
$Closeup_zoom: 0.5
$Shield_icon: shield-f01
$Ship_icon: iconfighter01
$Ship_anim: ssfighter01
$Ship_overhead: loadfighter01
$Score:             25
$Subsystem: engines, 35, 0


Help!
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Not sure I'm going to be entirely useful here, but does the model have the appropriate gun/missile banks (I'm probably being dense again, but I couldn't work this out from your post)?

The only other thing I can think of is that there's a typo in there somewhere - you can't escape the bloody things.  (Or at least I can't...)

Hope this wasn't too infuriatingly useless.
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Offline Goober5000

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Make sure the pod has eyepoints, and make sure the subsystems on the model are the same as the subsystems in the table entry.  Also, you may want to try adding a sensors or weapons subsystem (in addition to engines), since they might be required.

 

Offline Hippo

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I added an eyepoint, but havenbt tried more subsystems, and it still crashes... It doesn't seem to be a model problem though, nor a table problem, since it crashes regardless to whether the pod is in the mission or not... the game works when i delete the table entery though...
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Offline TopAce

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1.
aren't quotation marks needed?
I mean this:
+Maneuveriblity:      ( "Average" )

2.
are you sure this 'In tech database multi' command exist?
I have never seen that before. An additional SCP flag?
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Offline karajorma

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Look at the allowed weapons. This is probably for FS1 knowing hippo.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Hippo

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Quote
Originally posted by TopAce
1.
aren't quotation marks needed?
I mean this:
+Maneuveriblity:      ( "Average" )

2.
are you sure this 'In tech database multi' command exist?
I have never seen that before. An additional SCP flag?


Its copied directly from the ulyssyes table in FS1... The multiplayer tech database only told you certian sips so you wouldn't ruin the campaign...

Quote
Originally posted by karajorma
... Probably FS1 knowing Hippo
:D :nod: :D
Quote
From Hippos Sig
Chances are, this post was about FS1...
« Last Edit: September 22, 2003, 03:20:12 pm by 681 »
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Offline TopAce

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Quote
Originally posted by karajorma
Look at the allowed weapons. This is probably for FS1 knowing hippo.


ohhh ... This is the forth time I realize:

[glow=blue]Looking around is killing many stupid questions[/glow]
:)
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Offline magatsu1

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would the ship and/or shield icons be a source of problems ?
just a thought...
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Offline TopAce

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I don't think so.
It is a copy of the Ulysses, so it may work.
The thing must be around the 'fighter' flag. Maybe the escape pod has something that FS cannot understand with 'fighter' flag.

Maybe additional subsystems are mistaken as Goober mentioned.
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Offline StratComm

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Don't fighters need a comm subsystem?  (and weapons, navigation, and sensors)... All of these (except maybe navigation) are referenced by the game, and if you lose one it takes away some of your capabilities.  Try adding them.  Or try using the ulysses model with the tags added, and see if it loads.  Then add them to the escape pod.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Krackers87

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you might need ()'s around the tech description

the teh description has given me probs with loading my stuff before...
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

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Offline StratComm

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Nope, that's FS1 tables, it's fine.  I'd place money on the subsystems, since it's only in FS1 that I can remember missile fire rate being reduced due to damage to the weapons subsystem.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Hippo

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but the game doesn't crash when using the model... it crashes when the mission starts loading, regardless of whether or not there is an escape pod in it... i'm planning on trying the subsystems tormorrow...
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Offline StratComm

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Of course it does.  According to that table, there are no subsystems besides the engines.  It doesn't matter what model you sub in, the game still won't look for those subsystem areas to create them on the ship.

Try this table, with a Ulysses subbed in until you can add the appropriate models.

EDIT:  Darned code tags, makes the page impossible to read.  Anyway, the crash you are getting comes from table load but somewhat indirectly; you are trying to assign unacceptable attributes (or more specifically not assigning key attributes) for a player-flyable ship.  By assigning these attributes, you should fix the problem.

Code: [Select]

$Name: Escape pod test
$Short name: TFight
$Species: Terran
+Type: Advanced Space Superiority
+Maneuverability: Excellent
+Armor: Light
+Manufacturer: Triton Dynamics
+Description:
Excellent all-around fighter.
Offers superior maneuverability and
a high top speed.  Smaller missile
payload than other GTA fighters.
$end_multi_text
+Tech Description:
Developed in a joint operation by the Vasudan and Terran governments, the GTF Ulysses is an Excellent all-around fighter.  It offers superior maneuverability and a high top speed.
$end_multi_text
+Length:          16 m
+Gun Mounts:      4
+Missile Banks:   1
$POF file: fighter01.pof
$Detail distance: (0, 80, 300, 900)
$Show damage: YES
$Density: 1
$Damp: 0.1
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 40.0 ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time: 4.0, 4.0, 4.0
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 55.0
$Expl damage: 15.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "ML-16 Laser" "Disruptor" "Flail" "Prometheus" "Avenger" "D-Advanced" "Leech Cannon" "S-Breaker")
$Default PBanks: ( "Avenger" )
$Allowed SBanks: ( "MX-50" "Fury" "D-Missile" "Hornet" "Hornet#Weak" "Interceptor" "Interceptor#Weak" "EM Pulse")
$Default SBanks: ( "MX-50" )
$SBank Capacity: ( 40 )
$Shields: 380
$Power Output: 2.0
$Max Oclk Speed: 94.0
$Max Weapon Eng: 80.0
$Hitpoints: 180
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database multi")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 150.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd:       126 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -22
$Closeup_zoom: 0.5
$Shield_icon: shield-f01
$Ship_icon: iconfighter01
$Ship_anim: ssfighter01
$Ship_overhead: loadfighter01
$Score:             25
$Subsystem: communication, 10, 0
$Subsystem: navigation, 10, 0
$Subsystem: weapons, 20, 0
$Subsystem: sensors, 10, 0
$Subsystem: engines, 35, 0


For the record, I have never actually modded FS1.  Only in theory, never in practice.  But it should work.[/COLOR] :nervous:
« Last Edit: September 23, 2003, 07:43:37 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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Does the pod have a shield mesh?

I can see it has shields in the tbl.:doubt:
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Offline TopAce

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IIRC, The Hermes has shield mess, and it works.

I have another idea.
Try placing the same escape pod into another mission(which is sure that works), and try loading it in. Maybe the mission you want your escape pod in is errorous. :nervous:

Only an imagination, no bases, only according to my experiences, the solution of ALL problem are so simple, but you never have a look at that direction where the error is.
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Offline Hippo

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i tried with subsystems, and it din't work... I took the shield mesh from the ursa, since it doesn't show up in modelview with the one it supposedly has, and have also tried without shields
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Offline Goober5000

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I tried with a fresh Hermes entry, minimal changes, and it works fine.  Delete the custom Hermes model you made with gunpoints, use this ships.tbl, and fly the mission.  Don't worry about FRED errors; it works perfectly in-game.

 

Offline Hippo

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Uh oh... I tried, it didn't work... I removed all evidesne of the escape pods, and the crash still happens... That would be bad...
« Last Edit: September 24, 2003, 07:13:27 pm by 681 »
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