OK, GE and I tried different solutions to this table problem. I know the model isn't the problem, since no models plugged in seemed to work. We scratched that, and copied the Ulysseys table (FS1), inserted all the correct physics I wanted, and changed the model to the Modified Escape pod (guns and missile portt which will not be used, but only to calm fred) but each time a mission starts loading, it crashes. The Table is below...
$Name: Escape pod test
$Short name: TFight
$Species: Terran
+Type: Advanced Space Superiority
+Maneuverability: Excellent
+Armor: Light
+Manufacturer: Triton Dynamics
+Description:
Excellent all-around fighter.
Offers superior maneuverability and
a high top speed. Smaller missile
payload than other GTA fighters.
$end_multi_text
+Tech Description:
Developed in a joint operation by the Vasudan and Terran governments, the GTF Ulysses is an Excellent all-around fighter. It offers superior maneuverability and a high top speed.
$end_multi_text
+Length: 16 m
+Gun Mounts: 4
+Missile Banks: 1
$POF file: escapepod01b.pof
$Detail distance: (0, 80, 300, 900)
$Show damage: YES
$Density: 1
$Damp: 0.1
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 40.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 4.0, 4.0, 4.0
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 55.0
$Expl damage: 15.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "ML-16 Laser" "Disruptor" "Flail" "Prometheus" "Avenger" "D-Advanced" "Leech Cannon" "S-Breaker")
$Default PBanks: ( "Avenger" )
$Allowed SBanks: ( "MX-50" "Fury" "D-Missile" "Hornet" "Hornet#Weak" "Interceptor" "Interceptor#Weak" "EM Pulse")
$Default SBanks: ( "MX-50" )
$SBank Capacity: ( 40 )
$Shields: 380
$Power Output: 2.0
$Max Oclk Speed: 94.0
$Max Weapon Eng: 80.0
$Hitpoints: 180
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database multi")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 150.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 126 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -22
$Closeup_zoom: 0.5
$Shield_icon: shield-f01
$Ship_icon: iconfighter01
$Ship_anim: ssfighter01
$Ship_overhead: loadfighter01
$Score: 25
$Subsystem: engines, 35, 0
Help!