I have made my own Vasudan Capship weapons for the DOTA campaign. They look different, fire faster, but have lower damage.
- Vasudan Turret
- Vasudan Anti-Bomber Turet
- Vasudan Heavy Turret
- Flux Cannon
I allso changed every capship weapon in the game and added a few new ones.
Terrans now have:
- Terran Turret
- Terran Anti-Bomber Turret
- Terran Huge Turret
- Fusion Mortar
- Light Ion Cannon
- Medium Ion Cannon
- Heavy Ion Cannon
- Light Plasma Cannon -------> Originaly Ascart weapons
- Medium Plasma Cannon
- Heavy plasma Cannon
The Shivans have their own versions.
Here's the part of the Weapons.tbl so you can see better:
; ----------------------------------------------------------------------------------
$Name: Shivan Light Laser
$Model File: none ; laser1-1.pof
; The following fields (preceded by @) are only required for laser (the 3 ellipse
; thing) rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap: laserglow01
@Laser Glow: 2_laserglow03
@Laser Color: 250, 30, 30
@Laser Color2: 250, 30, 30
@Laser Length: 7.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.30
$Mass: 0.2
$Velocity: 520.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.3 ;; in seconds
$Damage: 30
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 2.0 ;; How long this thing lives
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 100 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ()
$Icon: icongun07
$Anim: LoadGun07
$Impact Explosion: none
; ----------------------------------------------------------------------------------
$Name: Shivan Heavy Laser
$Model File: none ; laser1-1.pof
@Laser Bitmap: laserglow01
@Laser Glow: 2_laserglow03
@Laser Color: 200, 31, 30
@Laser Color2: 200, 31, 30
@Laser Length: 7.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.30
$Mass: 0.2
$Velocity: 535.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.4 ;; in seconds
$Damage: 60
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 2.0
$Energy Consumed: 0.40 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 103 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ()
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: none
; ----------------------------------------------------------------------------------
$Name: Shivan Mega Laser
$Model File: none ; laser1-1.pof
@Laser Bitmap: laserglow01
@Laser Glow: 2_laserglow03
@Laser Color: 250, 30, 30
@Laser Color2: 250, 30, 30
@Laser Length: 15.0
@Laser Head Radius: 0.50
@Laser Tail Radius: 0.30
$Mass: 0.3
$Velocity: 470.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.8 ;; in seconds
$Damage: 120
$Armor Factor: 1.0
$Shield Factor: 0.6
$Subsystem Factor: 1.0
$Lifetime: 1.8
$Energy Consumed: 0.90 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 108 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ()
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: none
; ----------------------------------------------------------------------------------
; Shivan Rapid Laser
$Name: @Shivan Rapid Laser
+Title: XSTR("Shivan Rapid Laser", 3262)
+Description:
XSTR(
"Long-Range Tactical
Kinetic Weapon
", 3263)
$end_multi_text
+Tech Title: XSTR("Shivan Rapid Laser", 3264)
+Tech Anim: Tech_GTW_ML-70
+Tech Description:
XSTR("", 3265)
$end_multi_text
$Model File: none
@Laser Bitmap: laserglow01
@Laser Glow: 2_laserglow03
@Laser Color: 250, 30, 30
@Laser Color2: 250, 30, 30
@Laser Length: 20.0
@Laser Head Radius: 1.0
@Laser Tail Radius: 1.0
$Mass: 1.5
$Velocity: 1000.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.2 ;; in seconds
$Damage: 8
$Armor Factor: 0.8
$Shield Factor: 1.4
$Subsystem Factor: 0.2
$Lifetime: 2.0 ;; How long this thing lives
$Energy Consumed: 0.8 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 100 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("stream")
$Icon: iconflail
$Anim: Flail2
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 15.0
; ----------------------------------------------------------------------------------
; Pirate Disruptor
;
$Name: Pirate Disruptor
+Title: XSTR("PLC-02 Vagabond", 3286)
+Description:
XSTR(
"HiVel Weapon
Level 5 Hull Damage
Level 1 Shield Damage", 3287)
$end_multi_text
+Tech Title: XSTR("PLC-02 Vagabond", 3288)
+Tech Anim: Tech_GTW-66_Maxim_Gun
+Tech Description:
XSTR(
"Pirate weapon suited for both dogfights and raids.", 3289)
$end_multi_text
$Model File: none
@Laser Bitmap: newglo8
@Laser Glow: 2_laserglow03
@Laser Color: 69, 42, 172
@Laser Color2: 90, 90, 180
@Laser Length: 15.0
@Laser Head Radius: 1.5
@Laser Tail Radius: 1.0
$Mass: 0.08
$Velocity: 1600.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.2 ;; in seconds
$Damage: 24
$Armor Factor: 1.0
$Shield Factor: 0.2
$Subsystem Factor: 1.0
$Lifetime: 1.5
$Energy Consumed: 1.0 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 81 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ( "shudder" "stream")
$Icon: iconNewton
$Anim: Newton
$Impact Explosion: none
; ----------------------------------------------------------------------------------
;; Terran Turret Laser 1 (for later missions)
;; Avenger Derivitave
$Name: @Terran Turret
$Model File: none
@Laser Bitmap: laserglow04
@Laser Glow: 2_laserglow03
@Laser Color: 20, 150, 20
@Laser Color2: 20, 150, 20
@Laser Length: 10.0
@Laser Head Radius: 1.80
@Laser Tail Radius: 1.20
$Mass: 0.4
$Velocity: 400.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.8 ;; in seconds
$Damage: 80
$Armor Factor: 1.25
$Shield Factor: 0.85
$Subsystem Factor: 0.75
$Lifetime: 5.0
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 110 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("Big Ship")
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: none
; ----------------------------------------------------------------------------------
$Name: Terran Anti-Bomber Turret
$Model File: none
@Laser Bitmap: laserglow04
@Laser Glow: 2_laserglow03
@Laser Color: 20, 150, 20
@Laser Color2: 20, 150, 20
@Laser Length: 20.0
@Laser Head Radius: 3.20
@Laser Tail Radius: 2.60
$Mass: 0.5
$Velocity: 150.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 1.5 ;; in seconds
$Damage: 200
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 0.75
$Lifetime: 10.0
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 110 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("Big Ship")
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: none
; ----------------------------------------------------------------------------------
;; Terran Turret Laser 1 (for later missions)
;; Avenger Derivitave
$Name: Terran Huge Turret
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 20, 150, 20
@Laser Color2: 20, 150, 20
@Laser Length: 20.0
@Laser Head Radius: 6.40
@Laser Tail Radius: 2.60
$Mass: 0.4
$Velocity: 350.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 3.0 ;; in seconds
$Damage: 1200
$Armor Factor: 1.5
$Shield Factor: 0.5
$Subsystem Factor: 0.75
$Lifetime: 12.0
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 111 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("Big Ship" "supercap" "Huge" "Big Damage")
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 40.0
;---------------------------------------------------------------
$Name: Light Ion Cannon
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 10, 50, 255
@Laser Color2: 20, 20, 255
@Laser Length: 30.0
@Laser Head Radius: 3.0
@Laser Tail Radius: 3.0
$Mass: 5
$Velocity: 1000.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 1.0 ;; in seconds
$Damage: 200
$Blast Force: 100.0
$Inner Radius: 20.0
$Outer Radius: 50.0
$Shockwave Speed: 300
$Armor Factor: 1.5
$Shield Factor: 0.5
$Subsystem Factor: 1.5
$Lifetime: 8.0
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 110 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("Big Ship" "Huge" "supercap" "Big Damage")
$Trail:
+Start Width: 3.0
+End Width: 2.0
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 0.1
+Bitmap: plasmatrail
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 20.0
;---------------------------------------------------------------
$Name: Medium Ion Cannon
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 10, 50, 255
@Laser Color2: 20, 20, 255
@Laser Length: 45.0
@Laser Head Radius: 4.50
@Laser Tail Radius: 4.50
$Mass: 10
$Velocity: 1500.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 2.0 ;; in seconds
$Damage: 2500
$Blast Force: 100.0
$Inner Radius: 50.0
$Outer Radius: 100.0
$Shockwave Speed: 300
$Armor Factor: 1.5
$Shield Factor: 0.5
$Subsystem Factor: 1.5
$Lifetime: 10.0
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 110 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("Big Ship" "Huge" "supercap" "Big Damage")
$Trail:
+Start Width: 4.5.0
+End Width: 3.0
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 0.1
+Bitmap: plasmatrail
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 75.0
;---------------------------------------------------------------
$Name: Heavy Ion Cannon
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 10, 50, 255
@Laser Color2: 20, 20, 255
@Laser Length: 100.0
@Laser Head Radius: 10.0
@Laser Tail Radius: 10.0
$Mass: 50.0
$Velocity: 2000.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 3.0 ;; in seconds
$Damage: 10000
$Blast Force: 500.0
$Inner Radius: 100.0
$Outer Radius: 250.0
$Shockwave Speed: 300
$Armor Factor: 2.5
$Shield Factor: 0.5
$Subsystem Factor: 1.5
$Lifetime: 15.0
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 111 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("Big Ship" "Huge" "supercap" "Big Damage" "corkscrew")
$Trail:
+Start Width: 10.0
+End Width: 5.0
+Start Alpha: 1.5
+End Alpha: 0.0
+Max Life: 0.7
+Bitmap: plasmatrail
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 180.0
; ------------------------------------------------------------------------------
$Name: Vasudan Turret
$Model File: none
@Laser Bitmap: laserglow04
@Laser Glow: 2_laserglow03
@Laser Color: 140, 140, 60
@Laser Color2: 140, 140, 60
@Laser Length: 10.0
@Laser Head Radius: 3.20
@Laser Tail Radius: 1.60
$Mass: 0.4
$Velocity: 400.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.6 ;; in seconds
$Damage: 70
$Armor Factor: 1.25
$Shield Factor: 0.85
$Subsystem Factor: 0.75
$Lifetime: 5.0
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 110 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("Big Ship")
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: none
; ------------------------------------------------------------------------------
$Name: Vasudan Anti-Bomber Turret
$Model File: none
@Laser Bitmap: laserglow04
@Laser Glow: 2_laserglow03
@Laser Color: 140, 140, 60
@Laser Color2: 140, 140, 60
@Laser Length: 20.0
@Laser Head Radius: 4.20
@Laser Tail Radius: 2.60
$Mass: 0.5
$Velocity: 160.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 1.8 ;; in seconds
$Damage: 180
$Armor Factor: 1.2
$Shield Factor: 0.8
$Subsystem Factor: 0.75
$Lifetime: 9.0
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 110 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("Big Ship")
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: none
; ------------------------------------------------------------------------------
$Name: Vasudan Huge Turret
$Model File: none
@Laser Bitmap: laserglow04
@Laser Glow: 2_laserglow03
@Laser Color: 140, 140, 60
@Laser Color2: 140, 140, 60
@Laser Length: 30.0
@Laser Head Radius: 6.20
@Laser Tail Radius: 4.60
$Mass: 0.4
$Velocity: 340.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 2.0 ;; in seconds
$Damage: 850
$Armor Factor: 1.25
$Shield Factor: 0.85
$Subsystem Factor: 0.75
$Lifetime: 13.0
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 110 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("Big Ship" "Huge" "supercap" "Big Damage")
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 40.0
;----------------------------------------------------------------
$Name: Plasma Cannon
$Model File: none
@Laser Bitmap: plasma
@Laser Glow: 2_laserglow03
@Laser Color: 0, 0, 255
@Laser Color2: 0, 247, 255
@Laser Length: 100.0
@Laser Head Radius: 20.0
@Laser Tail Radius: 20.0
$Mass: 15.0
$Velocity: 2000.0
$Fire Wait: 1.0
$Damage: 80
$Blast Force: 10.0
$Inner Radius: 10.0
$Outer Radius: 20.0
$Shockwave Speed: 100
$Armor Factor: 2.0
$Shield Factor: 0.5
$Subsystem Factor: 2.5
$Lifetime: 5.0
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 111
$ImpactSnd: 85
$Flags: ("Big Ship" "Huge" "Big Damage" "supercap")
$Trail:
+Start Width: 1.0
+End Width: 0.2
+Start Alpha: 0.5
+End Alpha: 0.0
+Max Life: 0.5
+Bitmap: plasmatrail
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 20.0
;----------------------------------------------------------------
$Name: Medium Plasma Cannon
$Model File: none
@Laser Bitmap: plasma
@Laser Glow: 2_laserglow03
@Laser Color: 0, 0, 255
@Laser Color2: 0, 247, 255
@Laser Length: 100.0
@Laser Head Radius: 20.0
@Laser Tail Radius: 20.0
$Mass: 15.0
$Velocity: 2000.0
$Fire Wait: 2.0
$Damage: 180
$Blast Force: 10.0
$Inner Radius: 15.0
$Outer Radius: 30.0
$Shockwave Speed: 100
$Armor Factor: 2.0
$Shield Factor: 0.5
$Subsystem Factor: 2.5
$Lifetime: 5.0
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 111
$ImpactSnd: 85
$Flags: ("Big Ship" "Huge" "Big Damage" "supercap")
$Trail:
+Start Width: 1.8
+End Width: 0.6
+Start Alpha: 0.6
+End Alpha: 0.0
+Max Life: 0.5
+Bitmap: plasmatrail
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 40.0
;-----------------------------------------------------------
$Name: Heavy Plasma Cannon
$Model File: none
@Laser Bitmap: plasma
@Laser Glow: 2_laserglow03
@Laser Color: 0, 0, 255
@Laser Color2: 0, 247, 255
@Laser Length: 100.0
@Laser Head Radius: 20.0
@Laser Tail Radius: 20.0
$Mass: 15.0
$Velocity: 2000.0
$Fire Wait: 5.0
$Damage: 1000
$Blast Force: 1500.0
$Inner Radius: 200.0
$Outer Radius: 500.0
$Shockwave Speed: 300
$Armor Factor: 2.0
$Shield Factor: 0.5
$Subsystem Factor: 2.0
$Lifetime: 10.0
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 111
$ImpactSnd: 85
$Flags: ("Big Ship" "Huge" "Big Damage" "supercap")
$Trail:
+Start Width: 3.0
+End Width: 2.0
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Bitmap: plasmatrail
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 180.0
;---------------------------------------------------------------
$Name: Shivan Turret Laser
$Model File: none ; laser1-1.pof
; The following fields (preceded by @) are only required for laser (the 3 ellipse
; thing) rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap: laserglow01
@Laser Glow: 2_laserglow03
@Laser Color: 250, 30, 30
@Laser Color2: 250, 30, 30
@Laser Length: 7.0
@Laser Head Radius: 3.30
@Laser Tail Radius: 1.90
$Mass: 1.5
$Velocity: 300.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 1.0 ;; in seconds
$Damage: 84
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 5.0 ;; How long this thing lives
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 114 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("Big Ship")
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: none
;---------------------------------------------------------------
$Name: Shivan Anti-bomber Turret
$Model File: none ; laser1-1.pof
;; These are the same values that used to be hard-coded:
@Laser Bitmap: laserglow01
@Laser Glow: 2_laserglow03
@Laser Color: 250, 30, 30
@Laser Color2: 250, 30, 30
@Laser Length: 17.0
@Laser Head Radius: 4.30
@Laser Tail Radius: 3.90
$Mass: 0.8
$Velocity: 130.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 2.0 ;; in seconds
$Damage: 240
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 10.0 ;; How long this thing lives
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 114 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("Big Ship")
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: none
;---------------------------------------------------------------
$Name: Shivan Huge Turret
$Model File: none ; laser1-1.pof
;; These are the same values that used to be hard-coded:
@Laser Bitmap: laserglow01
@Laser Glow: 2_laserglow03
@Laser Color: 250, 30, 30
@Laser Color2: 250, 30, 30
@Laser Length: 30.0
@Laser Head Radius: 7.20
@Laser Tail Radius: 5.40
$Mass: 0.8
$Velocity: 300.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 3.4 ;; in seconds
$Damage: 1400
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 10.0 ;; How long this thing lives
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 114 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("Big Ship" "Huge" "Big Damage" "supercap")
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 40.0
;----------------------------------------------------------------
$Name: Shivan Heavy Cannon
$Model File: none
@Laser Bitmap: newglo17
@Laser Glow: 2_laserglow03
@Laser Color: 0, 0, 255
@Laser Color2: 0, 247, 255
@Laser Length: 200.0
@Laser Head Radius: 40.0
@Laser Tail Radius: 30.0
$Mass: 100.0
$Velocity: 1000.0
$Fire Wait: 4.0
$Damage: 4000
$Blast Force: 60.0
$Inner Radius: 200.0
$Outer Radius: 600.0
$Shockwave Speed: 100
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 8.0
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 111
$ImpactSnd: 85
$Flags: ("Big Ship" "Huge" "Big Damage" "supercap")
$Trail:
+Start Width: 4.0
+End Width: 2.0
+Start Alpha: 0.6
+End Alpha: 0.0
+Max Life: 0.4
+Bitmap: plasmatrail
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 100.0