hi, i have this problem:
i have done my models and have already uvmapped the fighter with lithunwrap, i exported the bitmap of the uvspaces and saved the model both as *.lum(lith's format) for backup and as *.cob
i used *.lum for all the intermediate saves assuming its the best saving format since it's the one of lith's itselfes.
Now i'm testing some textures in truespace, but i have a big problem: i can't change the smooth/facet/autofacet option.
The original model already was smoothed before importing it on lithunwrap, but the new *.cob is faceted.
the point is that i can change the truespace icon for shading, setting it on smooth, but it has no effect when i apply the texture, it remains faceted.
and since its a tie (ta) it sucks.
i know that lith works with ts1 *.cob format, maybe it is something involved with this? but working with ts5 shouldn't the cob being converted?
help plz
