Author Topic: New Computer Chip Design Eliminates Bottleneck  (Read 2377 times)

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Offline ZylonBane

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New Computer Chip Design Eliminates Bottleneck
At the speed recent chips run, yes, electrical transmission speed is a huge issue. Has been for years.
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Offline aldo_14

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New Computer Chip Design Eliminates Bottleneck
Quote
Originally posted by mikhael

Who in their right minds wuld USE a SPARC for 3d though?


True 64-bit addressing, I reckon.

 

Offline mikhael

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New Computer Chip Design Eliminates Bottleneck
Quote
Originally posted by aldo_14


True 64-bit addressing, I reckon.


You'd be surprised how little that actually gains you for 3d applications. Sure you get a hell of a lot of precision behind the decimal point, but its not really good for much of anything. After you get past the initial 16 bits of accuracy, we're already to a point where the resolution of your display or printer will prevent you from seeing any inaccuracies. They're that small.

Besides anything else, the average modeller, animator or renderer are all going to go for cheaper, faster chips. Even the fastest P4 or Opteron is cheaper and faster than fastest SPARC.
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New Computer Chip Design Eliminates Bottleneck
Quote
Originally posted by ZylonBane
At the speed recent chips run, yes, electrical transmission speed is a huge issue. Has been for years.


The speed of light issue doesn't come up until we near hundreds of gigs.  What we're dealing with right now is how small can we really go with what we're using?

Also, the idea is a bit more sane.
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