Originally posted by aldo_14
True 64-bit addressing, I reckon.
You'd be surprised how little that actually gains you for 3d applications. Sure you get a hell of a lot of precision behind the decimal point, but its not really good for much of anything. After you get past the initial 16 bits of accuracy, we're already to a point where the resolution of your display or printer will prevent you from seeing any inaccuracies. They're that small.
Besides anything else, the average modeller, animator or renderer are all going to go for cheaper, faster chips. Even the fastest P4 or Opteron is cheaper and faster than fastest SPARC.