Author Topic: Hull Impact Animations  (Read 2289 times)

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Offline StratComm

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Hull Impact Animations
My 2 cents and idea, for your consideration:

Question for all you coders... how hard/resource intensive would it be to impliment a sort of extremely temporary damage decal-style effect, that would allow incoming weapons fire to trigger a small animation on the surface of a ship's hull?  Like strafing a capship with some kind of heavy weapon would produce mini-shockwaves parallel to the hull?  I would like to see something that creates a simple two-sided polygon (so it could be seen if it bleeds over the back of a small spike or extrusion) that is simple plane mapped with a ring shockwave.  Preferably both the size of the shockwave and the animation to play would be modder-defined in weapons.tbl but that may be a later step.  I would think that creating the plane itself would be simple enough, but perhaps locating it on the polygon getting shot would be a bit more of a problem.  I don't know what makes the damage decals so slow, and I would imagine what I am describing would face similar hurdles, but if there is a way to do it without creating overlays on the geometry itself (not form-fitting animations in other words) I'd love to see a stab taken at it.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Starks

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You mean like blowing parts off of fighter?
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Offline StratComm

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No not at all.  I mean energy pulse hits ship, and a shockwave emminates from the point of impact, giving the impression of one of the following (depending on how it's animated):

[list=a]
  • surface shields
  • energy dissipation across the hull
  • a really strong area-effect weapon
  • [/list=a]

    One moment, I'll get a sudo-screen.

    These are from Homeworld2 so I don't expect the same thing.  However, I would like to see some kind of hit effect on a flat plane, similar to this without the ball in the middle and animated bitmap-textured single poly rather than the bolygon-drawn explosion seen here.




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It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline mikhael

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Bugger me dead. They made it even prettier. :D
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Offline Nico

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That's what I originally suggested to make capship shields, rather than the huge buble mesh.
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Offline KARMA

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Quote
Originally posted by Venom
That's what I originally suggested to make capship shields, rather than the huge buble mesh.

 

Offline diamondgeezer

A cool sparky EMP effect would be quite, er, cool

 

Offline TrashMan

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I am using the standard shockwave effect on some really powertfull primarys. The effect is cool. If one could set the shockwave to be paralel to the hull it would look like a shield hit effect.
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