Author Topic: Not sure if this is a bug...  (Read 1367 times)

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Offline Singh

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Not sure if this is a bug...
In the mission "Their Finest Hour" (fs2 Original campaign) the GTVA ships don't  appear to get beam-freed, especially the stalwart.
The Vasudan corvette's beams are used but its rather random, and i'm not sure wether it will be beam-freed the time i restart it or not.
Is this supposed to happen?
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Singh

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Not sure if this is a bug...
Also, I'm finding this problem occurs in a few other missions in the FS2 original campaign as well. Sometimes the ships are beam-freed and sometimes they aren't.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Singh

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  • Degrees of guilt.
Not sure if this is a bug...
Allright, this is getting (#*$@)$_ annoying.

Whenever i try creating a mission in FRED2_open and set a vessel to arrive after Alpha 1 in the arrival cue, it doesn't work, leaving me with a blank level and nothing to do.

Anyone know how to fix the problem or even what's causing it??
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline karajorma

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Not sure if this is a bug...
Sounds like your copy of FS2 has become corrupted somehow. Does this happen with the retail version too?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Hippo

  • Darth water-horse
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Not sure if this is a bug...
Quote
Originally posted by Singh
Allright, this is getting (#*$@)$_ annoying.

Whenever i try creating a mission in FRED2_open and set a vessel to arrive after Alpha 1 in the arrival cue, it doesn't work, leaving me with a blank level and nothing to do.

Anyone know how to fix the problem or even what's causing it??


A1 never arrives per say... use the arrival delay to make ships warp in after a certian number of seconds...
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