Author Topic: Shine Maps Completed!  (Read 11136 times)

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Offline Bobboau

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they do if you view them from the corect angle,
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Offline Drew

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Herc1 veiwed from the techroom.



Apollo veiwed ingame :D
:yes: :yes:
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Offline Taristin

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They don't look nearly as good, IMO. I like the shine... These aren't shiny, they're... well, not shiny.
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Offline KARMA

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I always thought from the early screens about specular effect that the shine effect was too strong: surely cool, but too strong, not fitting the fs2 style.
For this reason I like a lot your job, the herc is perfect, exactly how it should be
The only thing I don't like are the cockpits, they are definitively too specular, and the result is a bit weird (look at the apollo)

 

Offline Drew

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Quote
Originally posted by KARMA
The only thing I don't like are the cockpits, they are definitively too specular, and the result is a bit weird (look at the apollo)


hmmmm i happen to like it

usually, you get kinda of a "blob" that may or may not take up the whole cockpit, depending on the angle. i just took those screens from that angle to show the difference from regular spec. lighting.

youll really have to see it for yourself ingame, its much better i think :D
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Offline Flaser

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Quote
Originally posted by Raa Tor'h
They don't look nearly as good, IMO. I like the shine... These aren't shiny, they're... well, not shiny.


That's what I was raving about in my post.

Beside I liked the shiny look more.

IMHO it is pesonal preferences wheter someone likes the shine or the reserved matte look of GE's shinemapping.
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Offline Unknown Target

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The herc looks OK, but the Apollo :no:

 

Offline Galemp

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That's because of the lighting. That mission has a red sun, and due to FS2's lighting system all the shiney bits are saturated in bright red. :ick I did mention this. Perhaps normal lighting should be in the hue specified in the table, and shine lighting uncolored.
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Offline Unknown Target

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In-game, though, there's almost no shining. I prefer the old one, this one barely looks any different than stock FS2.

 

Offline Flaser

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I agree UT, though I see it as a template for shine highlighting.

BTW GE, I think if you were in a system with a red sun everything would indeed be Red. However have you tried shooting past some red craft like that? It's amaizing to watch as only parts of the craft are illuminated by the white light of a Kayser.

Try fiddling around with a pure led lamp. Everything indeed would look like that. If you think playing a mission in an environment like that is a major s***, than ask Bob for lighting to be implemented for the nebula images, than you can fade and nullyfy the effect of the red sun.

BTW no.2 , Bobbau could have a look at the original lighting model to work in the same way.
« Last Edit: September 28, 2003, 06:17:59 am by 997 »
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Lightspeed

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i like the shine maps, although they should be a bit more shiny overall. The cockpits now show their low poly counts (anyone up for modelling some better cockpits? :) ), which is the only negative thing about it.
Oh, and BTW: great job on the Satis freighter, that's exactly how i want shinemaps to be used :yes: :yes:
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Offline Black Wolf

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Correct me if I'm on the wrong track here, but couldn't the ships be made more shiney simply by increasing the overall brightness of the shine map itself in a paint program?
« Last Edit: September 28, 2003, 12:10:59 pm by 302 »
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Offline Woolie Wool

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Quote
Originally posted by Lightspeed
The cockpits now show their low poly counts )


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Offline Flaser

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That's my favorite craft, don't you dare...

:)

BTW IMHO it looked better with its base texture as its shinemap.

Of cource this is a matter of tastes.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline YodaSean

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The apollo cockpit is much too red, I think.  It seems like glowy colored cockpits goes along with experimental terran ships and shivans, more than standard ships like the apollo.

 

Offline Taristin

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He already said that was because of the red sun... :doubt:
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Offline Flaser

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The look is all right.

You're just simply unused to seeing it like that.

Now before you start ranting about how it's not good, take an example.

Plants are green. Right?

It's 12 PM. Night.

Now please try to convince me, Martian who just stepped on Earth and sees plants for the first time that they are green.

I would anser: "But they are all black!!"

You're used to seeing FS ships in white diffused light.
You think thereby that a red ship with an amber cockpit can't be a proper Apollo.

See the same Apollo in the light of a white star. I would look O.K. superb.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Unknown Target

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What? We're talking that it's not shiny. Duhhhhh

 

Offline Flaser

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Uhm...that was what I kept saying...err...writting from the first place.

Although what I commented was Raa Tor'h's red sun.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Sheepy

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hmmm, how come my herc1 looks nothing like drews? could you show/send/tell me which, (custom?) textures, glowmaps, shine maps and command codes your using on that?
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