Author Topic: Homeworld 2: Impressions  (Read 7177 times)

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Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Homeworld 2: Impressions
Got Homeworld 2 earlier this week, and already i've nearly finished it.. i just wanted to know, what you guys thought of it...

Me.. after i remembered the complexities of the game combat, i found it quite easy.. ;)

Here's a few tips: (singleplayer)

Pulsar corvettes are more effective against frigates than bombers IMO.., group them with gunships for fighter cover..
however, bombers are good when attacking larger ships,(destroyers, BC's, Carriers, etc)


When you get ion cannon frigates, Build as many as plausable.. and set them up in "wolfpacks" even destroyers don't last too long against 'em;)  escort them with pulsars and gunships for protection..
when you do get BC's... have fun, with the proper escort.. these things, are unstoppable.. (especially with the dreadnaught -spoiler-)

if you're stuck on a couple of missions, i could give you tips on how to pass it ;)
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
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Offline Petrarch of the VBB

  • Koala-monkey
  • 211
You mean it's out??!!?

Why was I not informed?

 
I've also nearly finished it, although mission 12 is a ***** with all those damn destroyers and battlecruisers coming at you.

Mission 4's probably been the hardest so far... and overall the game's far more difficult than the original Homeworld. I think it's also regressed a little in some ways, like auto-collecting resources and not allowing the player to play at his own pace. The graphics are amazing, of course, but if it was a choice of this or the original HW's gameplay, I'd choose the predescessor.

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Mission 12 was a piece of cake.. got it in one go.. ;)
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline magatsu1

  • 210
I hope Salvage corvettes are still present.

I may haved to cry like a girl otherwise.
Blitzerland: Knows what he's talkin' about

 

Offline Nuclear1

  • 211
Nope. They're gone, and they put Marine Frigs in their place.

Anyway, HW2 rox. No question about it ;)
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
marine frigs are good, but compared to the other vessels, they have paper-thin armor.. and minimal defences.. guard them well... they're a hot target for the AI.. (like a mouse to cheese)
« Last Edit: September 27, 2003, 11:28:33 am by 86 »
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Nuclear1

  • 211
Yup. I do see that ICFs and bombers make good anti-cap combos, with gunships giving them a bit more fire support against fighters. Of course, battlecruisers on the other hand... ;7
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
I finished it after 2 days straight of playing :lol:

I looove the "last" mothership you get... heheh...

I also love playing as Vagyr in skirmishes, I love their ship designs have no idea why.

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
The Vaygr are awesome two words:
Hyperspace Gates

Really great in large maps, with engine upgrades and a full slew of strikecraft. (Assault, Bombers, and Lancers) Just swarm the enemy and when you start taking damage pull out through your gate. (take an indirect route so they won't know exactly where it is, and hide them in nebulas or dust clouds)

Also, there's nothing quite as crazy as a gunfight inside of a nebula with several ICFs and BCs firing their ion guns and causing huge lightening storms :)

Of course, it's also fun to interdict damaged Vaygr fleets moving through gates the way I mentioned earlier ;)
« Last Edit: September 27, 2003, 04:10:15 pm by 72 »
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
I never figured out how to connect hyperspace gates. Doesn't say how in the manual and there's no command in the special commands list for it. Care to explain how? :p

 

Offline JC128

  • 26
click one hyperspace gate, right click the other. it will say 'hyperspace connection established'

or something.

HW2 rules.

Somebody mode a Interceptor to Freespace 2 already :p
« Last Edit: September 27, 2003, 05:10:02 pm by 1155 »
Veni Vidi Vici

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Hrmm.. I tried that, didn't do anything. Bah.

 

Offline JC128

  • 26
eh? it should work...... :confused:
Veni Vidi Vici

 

Offline Liberator

  • Poe's Law In Action
  • 210
Umm, it is currently technically impossible to put ships into or modify existing ships in HW2 as the modding tools haven't been released.  They have been pushed back at least a month due to "insufficient support", whatever that means.

As soon as the tools are released, I will get cracking.  Hopefully it will just be a matter of simple conversion and compilation:doubt: as HW2 combines all the model and texture data into one file.  But don't expect anything overnight, I don't even have a complete working site up yet, and little time to devote to the project.  

I am determined to see the FS2 original campaign in HW2 however. :nod:
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
What ever became of that FS2 mod for HW anyway?

 

Offline JC128

  • 26
Liberator,

bah I never said a thing about HW2 interceptors were in Homeworld as well :p
Veni Vidi Vici

 

Offline JC128

  • 26
Whatever happend to the homeworld to FS2 mod theres a better question hehe. I'll give you a hand with your project when Relic releases the RDN tools if you want the help Liberator, I have been doing ship scripting since the original big editor came out :p

(ya know editing ship stats and crud, im just now expanding to ship modeling)
Veni Vidi Vici

 

Offline Liberator

  • Poe's Law In Action
  • 210
Send me an email and I'll add you to my address book.  I've got another guy who's going to help as well.  I'll ask if he wants me  to pass along his contact info.  I'm on yahoo messenger from time to time with the same id as my email.

Hopefully we won't have to do any modeling just simple conversion to the HW2 format and weapons placement.  The big bug is going to be the fact that I'm running 98se right now and any Maya version you like won't run on non-2000 machines.  I'm going to upgrade before the year is out, but I've got to get a job first and that's proving problematic at best.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline JC128

  • 26
I feel your pain, finding a job right now is well... problematic is using a nice word i'll leave it at that :p

I will however be getting ahold of the freeware copy of Maya as soon as its available for download and my undertsanding is Relic will provide plugins for the modders so that should remove that headache. (And I run Windows XP)

So yea i'll e-mail you later.
Veni Vidi Vici