Author Topic: Awesome job SCP guys (big uncompressed image 300k)  (Read 3113 times)

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Offline JC128

  • 26
Awesome job SCP guys (big uncompressed image 300k)
Well I got the SCP files the other day I think its 3.5.5 being the latest build, I didnt actually get a chance to play till today but WOAH. Damn thats some sweet enhancements

This is a uncompressed jpeg of a GTD Hectate in a asteroid field (a big one it takes up most of the map :lol: )

(Note image is of the latest build with full graphic enhancements, i have pretty much everything I can turn on on with a GeForce 3) :nod:

Veni Vidi Vici

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Awesome job SCP guys (big uncompressed image 300k)
I still find the lightmaps too bright.
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Offline JC128

  • 26
Awesome job SCP guys (big uncompressed image 300k)
perhaps but before these changes I never noticed all the hull markings (if they were even in the original freespace2 textures) I like how the ship looks old and beat up.
Veni Vidi Vici

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Awesome job SCP guys (big uncompressed image 300k)
oooooooooooooooooohhhhhhhhh...

why do you let such a prestine ship be hit with asterids?
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Offline StratComm

  • The POFressor
  • 212
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Awesome job SCP guys (big uncompressed image 300k)
You know, in general I agree, but look under the hull, where you have the asteroid exploding.  That spot looks really cool, so maybe it's a problem with global lights (suns) as opposed to local ones?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline JC128

  • 26
Awesome job SCP guys (big uncompressed image 300k)
possible strat because the underneath side of the hull is clearly darker (as it should be) im not sure where the lightsource was on that mission i'll have to check later.

Hippo: sorry man the asteroids were supposed to be passive and non moving but they were moving anyways erm.. yea oh well i'll figure that out later

(and yes the hectate kicks ass :nod: :p )
Veni Vidi Vici

 

Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
Awesome job SCP guys (big uncompressed image 300k)
Yeah, thumbs up for you SCP team :D
:yes: :yes: :yes:

 

Offline nant

  • 20
    • http://nant.songmeanings.net
Awesome job SCP guys (big uncompressed image 300k)
You know, I never understood how do you people enable all these visuals...
Is there some hidden manual going around?
(I got a Radeon 9500 for all who might need that piece of info.)

 

Offline JC128

  • 26
Awesome job SCP guys (big uncompressed image 300k)
well... I turned on all the visuals in game set all the graphics options to maximum and i used the launcher for the SCP build to set the additional options.

Everything else is set through my video card
Veni Vidi Vici

 

Offline diamondgeezer

Awesome job SCP guys (big uncompressed image 300k)
:eek: Ye gods. That's absolutely ****ing beautiful, to put it bluntly.

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Awesome job SCP guys (big uncompressed image 300k)
We need some documentation for the spec options. All the people who complain about them being too bright are almost certainly using them at default brightness.

It's like the field of view code. I just played the first mission in which the Colossus appeared with it turned on and the Colossus actually looks big! but most people haven't tried entering -fov 0.35 (or whatever number you want) in the command line to activate it so we still hear comments that FS2 capships look too small.

Anyway as for the Hecate I'll agree that the maps are too bright but the ship does look lovely :)
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Offline JC128

  • 26
Awesome job SCP guys (big uncompressed image 300k)
I did a flyover of a colossus earlier i'll take some screens of that and post it, you wont belive the detail i have of that monster :nod:
Veni Vidi Vici

 

Offline Inquisitor

Awesome job SCP guys (big uncompressed image 300k)
That is awfully pretty...
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Offline Falcon

  • 29
Awesome job SCP guys (big uncompressed image 300k)
Quote
Originally posted by TopAce
I still find the lightmaps too bright.



ditto

 

Offline Target

  • 25
Awesome job SCP guys (big uncompressed image 300k)
Quote
Originally posted by Bobboau
ok new revision uploaded
this one has 4 new (untested) comand lines

the XX is a floating point value

-spec_exp XX
the n value, you can set this from 0 to 200 (actualy more than that, but this is the recomended range), it will make the highlights bigger or smaller, defalt is 16.0 so start playing around there

-spec_point XX
-spec_static XX
-spec_tube XX

these are factors for the three diferent types of lights that FS uses, defalt is 1.0,
static is the local stars,
point is weapons/explosions/warp in/outs,
tube is beam weapons,
for thouse of you who think any of these lights are too bright you can configure them you're self for personal satisfaction

I also made some optomiseations (or I tryed to any way) so tell me if it seems to be running at all faster

If its too bright try playing around with the settings Bob mentioned.

 

Offline IceFire

  • GTVI Section 3
  • 212
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Awesome job SCP guys (big uncompressed image 300k)
I've got the perfect set of brightness settings for the maps (in my opinion) so that they don't look washed out or like you are looking at the GTD mirror.

Here's the settings.

-spec_exp 11 -spec_point 0.3 -spec_static 0.5 -spec_tube 0.05

You must use the newest launcher available and put that in the command line.
- IceFire
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Offline Falcon

  • 29
Awesome job SCP guys (big uncompressed image 300k)
just a thought maybe decrease sun glow would not shine much

 

Offline Krackers87

  • 158 crew
  • 29
Awesome job SCP guys (big uncompressed image 300k)
Quote
Originally posted by JC128
perhaps but before these changes I never noticed all the hull markings (if they were even in the original freespace2 textures) I like how the ship looks old and beat up.


Uhhh thats been there....
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