Originally posted by GalacticEmperor
No, but seriously... not much can actually be done to the Orion to 'upgrade' it since it's already pretty blocky. Now, the Vasudans, on the other hand, can be smoothed and their little detailed textural elements recessed.
oh, but I can see ways to upgrade it, at least for an ingame model, w/o going insane on polycount.
As for the bolean thing:
rule 1: both objects MUST be closed, always.
rule 2: boolean inside a quad. if you have to boolean out of a complicated area, do a shape merge with a quad first ( or even better a triangle if possible ). That will greatly limit the calculs for the boolean operation, and dramatically reduce possible errors.