Author Topic: Jump Node Defense  (Read 4911 times)

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If you were a high-placed member of the GTVA Security Council, or the Shivan equivalent of that, how would you defend your vital Jump Nodes?

Would you station a few destroyers, or would you use GTSG Mjolnirs?
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Offline Thor

  • Captain of the GTD Sparta
  • 29
Several Lines of Mjolnirs, more or less depending on the systems importance, with Cap ship support close by, again, numbers and class depending on the system
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Offline diamondgeezer

RBCs in first line with sentry guns and fighters protecting them, and any warships you have forming a second line and plugging the gaps as the RBCs die off :nod:

Mines might be good as well

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
I'd do the Wing Co Secret Ops way.
In FS2, that woudld translate that way:
drop a lot of Meson bombs around the dubious node, at some distance, equiped with rockets, all of them pointiong toward the node. If something bad comes out, one of them will fly right into it and detonate. If there's something bad left, another meson bomb goes to finish it. If there's still something left,  etc etc
Of course, you have listening stations that will warn command during inital enemy contact so it can react appropriately in the very surprising case something could get through the complete homing meson mine field.

Is that good enough of a protection for you? :D
SCREW CANON!

 

Offline diamondgeezer

Nah, it'd make for a boring mission :)

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
but you can't have better than that :p
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Offline Starks

  • 29
Go with a Melial Installation...
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline diamondgeezer

Quote
Originally posted by Venom
but you can't have better than that :p

How about 34 Colossus-class supercaps :ha::D

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
you can't have better, doable by the GTVA, than that :p
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Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Quote
Originally posted by Venom
you can't have better, doable by the GTVA, than that :p


Actually, doubt they could afford that many meson bombs.

 

Offline Kosh

  • A year behind what's funny
  • 210
RBCs for sure. Some cruisers for AAA support. Some fighters and bombers. Depending on system importance, some Corvettes. If the system is very important, then some destroyer class vessels. Numbers are also dependant on system importance.
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Offline aldo_14

  • Gunnery Control
  • 213
RBCs stationed around, forming a focal point on the exit (either fixed, or using early warning sensors & thrusters depending on whether there's one or many exit vectors).  And a great mass of sentry guns, as many as can be found, to protect from smaller fighters.  

OR! A big chunk of rock, right in front of the exit point.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
i have a model of a giant defense gun floating around. its main beam shoots about 300km.  just need to plop a few of those well away from the node and let them do some magic

the model itself needs work. i kinda suck at that sort of thing.

forgive the ****ty render, TS is being a *****

http://www.swooh.com/peon/phreak/odg2.zip
« Last Edit: September 30, 2003, 04:41:12 pm by 31 »
Offically approved by Ebola Virus Man :wtf:
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Offline Flaser

  • 210
  • man/fish warsie
These ideas are all flawed.

Who said the enemy is going to use that particular node.
Even if hard to use and are minor in numbers there are a lot of nodes with a short life-span as well as uncharted nodes.

BTW even if you're forced to use that node: how about sending there a remote bomb yourself - that would take care of the defenders.

Huge orbiting guns - I doubt they could handle a 100 small fighters at once.

No stationary or static defense will hold IMHO. They can be great for situations like the NTF rebellion, where the incoming forces were simply herded like sheep towards their doom, however a truly flexible enemy - like the Shivans - could circumvent such a defense.

IMHO the problem with these doomsday defences is that they are the strongest - and also - the list line of defense.

I would use several torpedo/heavy beam corvettes for hit and run tactics.

Instead dealing a massive blow to my enemy I'd slowly cut him to pieces with my lightning fleet.
A strong pack of destoyers would than take care of the separated units.

I'd also use wolfpacks of lightning cruisers, while these super cruisers would act on their own in balance with the entropic warfare.

Of course this kind of war would need a lot of Inteligence so I'd have to use a garmada of recon and scout craft and build a mobile early warning/monitoring system.

To protect the cruisers I'd use some heavy fighters with interceptors.

The destroyer group would be defended with a garmada of interceptors and point-defense craft.
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Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
I have one for each game...
FS2:
I'd put a siseable destroyer, or installation behind the vector leaving the node, so that if something with weapons oriented twords the front would have to turn to defend itself.

FS1:
2 cruisers at the rear of the exit vector, to attempt to disable the ship, one cruiser above and below the node, to shoot at the sides, one in the front to keep the turrets occupied, and wings of fighters above, below and behind, to handle any other fighters, and help to disable and disarm the ship...
AHTW will have some missions using this theory...
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Offline Starks

  • 29
50 Gorgon Cannons surrounding a Melial Gate...
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
I like the idea of the Meson minefield, but with a few changes.  Have a listening post or advance cruiser on the far side of the node.  If they detect a massive fleet on approach vector to the node... we're talking a Sathanis fleet or something, an unmanned cruiser on the near side would be remotely guided into the node and activate its jump drive.  Imediately before this, all the propelled Meson mines would move towards the node and simultaneously detonate once the cruiser opens the node.  Of course, you'd want to wait until any forces you had on the far side were through, and perhaps wait until as many of the Sathani (plural Sathanis) are inside the corridor... I bet a intersystem subspace corridor collapsing on you would make for a REAL, bad day. :D

Later!
The Trivial Psychic Strikes Again!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by DragonClaw


Actually, doubt they could afford that many meson bombs.


How many nukes is there on earth, mmh? take that to GTVA scale, with technology from 500 years in the future. If they can't do it, they deserve to be eaten alive by the shivans.
SCREW CANON!

 

Offline AlphaOne

  • !!!!!!!!!!!!!!!
  • 210
Well why not put a fully armed and armoured instalation some 10 km away from the node (this providing the instalation has some realy big guns i mean a range of some 15 km and a masive damage...it only needs to have 5 or 6 of these things pointed twords the node with some aditional remote controled beamcannons...with theyr own close range AAAf turrets..(a maxim and a shuiled destroyng weapon as part of a turret..).
The instalation will have its own fighter/bommber bay..with lets say 400 craft..kept there at all times(lets not repeat the whole Colossus incident when the big mtf had no aicraft on board at all..therefore no aditional firepower..). and lets say a friggate or 2 corvettes patroling the area at all time...of course this depends on the importance of the sistem..!
If the sistem is very important then lest bring in a couple of Orions or even 2 Hecates..(the Orions can realy take a beating..cant they...:nod: ).
And if the sistem was the most important or crucialy important like the nebula or some other Important sistem then y would station a mine filed in front of the node..and lets say some 600 bommbers and fighters/interceptors..on the instalation...with lets say 2 Destroyers and a couple of corvettes..:thepimp:
now that is i believe a well defended node....not even the  Sathany fleet woludnt have it easier...with the first of these behemonts getting opumbled into oblivion by all these beam cannons from all around it not to metion the bommbers..and fighters..!;7
Of course you must have an early warning sistem..and why not mine the jump node itself..!
Die shivan die!!
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Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
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A defnese rings corridor.

Imagine large defensive platforms that are shaped like 1/4 or a ring. Each platform has Heavy anti-capship weaponry and aaf weapons. Put 4 of those around the node (up, down, lef, right).
place another four, 500m away, then another four, then another....

Form a 10km long tunnel made of such defensive platforms!:D
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