Author Topic: Linked secondaries...  (Read 4802 times)

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Offline Taristin

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Linked secondaries...
Is it at all possible to allow for linked secondary weapons? It would be very similar to primary linkage, save that a firewait for one would count for both/all three (for balance), and certain combinations are not allowed?

Does anyone else think this could be fun? I can imagine firing 4 Helii, or 16 Hornet missiles at a hapless foe.
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Offline Starks

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It would screw up the aspect seeking system...
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Offline Liberator

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Not to be a complete @$$ but, why?
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Offline StratComm

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I see the merits I guess, but here's another problem.  How would you link 2 given bays on a ship with 3 secondary slots?  I think this is the problem with 3 primaries on player ships as well, though there may be other difficulties involved.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Liberator

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Just specify that only like equiped banks can be linked.

1.Hornet
2.Hornet
3.Trebuchet

In this example Banks 1 & 2 would be linkable.

1.Treb
2.Harpoon
3.Treb

In this one Banks 1 & 3 would be linkable.

Of course this could mess up the TBL file even more than it already is.
So as through a glass, and darkly
The age long strife I see
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Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

  

Offline Nico

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There's benefits, of course, but there's so many problems to deal with with such an idea...
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Offline TopAce

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And wouldn't it blow up the gameplay like my 'Update the Ai' idea? Imagine as how you fire Cyclops from all your three banks at once(Slaying Ravana).
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Offline phreak

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hmmm...

we'd need a link secondaries key.  i dont want to hit my next secondary key like 6 times to go from bank 1 to bank 3.

as for the aspect lock, it should go by whatever weapon selected has the longest aspect lock.

AI would be another story :rolleyes:

order it would do:

1,2
2,3
1,3
1,2,3
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Offline Lynx

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I like that Idea. Even now, fighter planes are able to track multiple target and fire more than one missile at once. Linked secondaries should at least be possible with missiles that don't require a target lock to fire them. Alphastrike!!:D
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Offline phreak

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i was also thinking that if you link multiple banks, the fire wait would be multiplied by the number of banks.  this way it could balance the game out more.
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Offline Carl

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multiple targeting? wouldn't that get a bit...confusing?
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Offline mnftg64

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that could be cool

 

Offline StratComm

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You'd have to distinguish one lock retical from the other... different colors maybe.  You also could somehow have the primary lock resolve the targeted object, and the secondary lock target whatever it feels like?  In modern combat aircraft, you either have a radar officer co coordinate multi-locking, or a good ranged radar system.  Plus you only have about 6 shots of decent homing munitions.  So you'd take a lot of time to resolve the lock (could be done from outside weapons range, and transfered to the missile guidance before launch) or have a dedicated weapons officer, but in any case multi-targeting while dogfighting is not something that is easy to do.  If it were to be implimented in FS2 you'd have to make a secondary target display as well as raising numerous other difficulties.  Being able to shoot non-aspect seakers without breaking the aspect lock would be a useful feature though I think, if heatseakers didn't automatically home in on your target if it is in you field of view.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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There is an easy way to implement linked secondaries. Add 3 keys for linking. Then, pressing any one of the key toggles a bank on and off. If two banks are selected and a key is pressed, the first one activated will be deactivated.

As for balance, I'd suggest making it cumulative...the first bank would take the normal amount of time, the second bank would add 1.5 times its normal lock on time, a third would add 1.5 times its normal lock-on time, etc etc.
« Last Edit: October 03, 2003, 05:19:11 pm by 374 »
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Offline Taristin

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Uhh, carl? No. Not more than one target, just more than one missile bank for chasing the _one_ target... Like what they are all posting. Could be real fun *imagines 6 EMP's*
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Offline terren

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on a related note, is there any way to disable linking primaries?  as a table entry perhaps.
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Offline Taristin

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...? :wtf:  Choose one, the other or both... No need to disable it...
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Offline karajorma

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Quote
Originally posted by Raa Tor'h
...? :wtf:  Choose one, the other or both... No need to disable it...


I think he may mean what if you want to have a ship where only one bank of guns can fire at a time. There's no way to stop the player from linking both together.
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Offline Carl

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one problem is, a bomber wing could fly in, fire off 4 helios's each, and take out anything smaller than a destroyer. intercept missions would be too hard, and bomber missions too easy.
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Offline Taristin

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's why it would have to be restricted to fighters? Or non-'big ship' weapons...?
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