Author Topic: Background Debrice  (Read 2747 times)

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Offline Lightspeed

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Especially in nebulas, i think we could greatly improve FS2's current debrice parts (the little spinning grey blobs).

If you look at this extract from Freelancer

you'll see some little debrice stuff which glows and leaves behind a little smoke trail. It will only be seen if you're really, really close to it (like the grey stuff in FS2).

If we could add effects like that to FS2 we could make nebula mission look even better ;)
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Offline Falcon

  • 29
hmmm... what about adding a blue sun and an asteroid field with small asteroid chunks floating around. With the fs_open program the asteroids will then look shiny!:D

Just a thought.

 

Offline Lightspeed

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no, cause FS2 does not have asteroid chunks. Its just a boring 4x4 pixle ani displayed at close range.

What i would like to see is some actual little asteroid bits which can be set to glow and leave a little smoke trail :)

Also another thought:

Could it be possible to get glowpoints to fade in and out instead of just switching on and off abruptly?
If they would fade, and look a bit like a lense flare instead of looking like a little white/red/green circle, they could look extremely good on some of the models :D
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Offline vyper

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[q]Its just a boring 4x4 pixle ani displayed at close range.[/q]

Actually thats just regular space crap floating by, asteroid chunks are smaller and smaller pofs.
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Offline StratComm

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Quote
Originally posted by Lightspeed

Could it be possible to get glowpoints to fade in and out instead of just switching on and off abruptly?
If they would fade, and look a bit like a lense flare instead of looking like a little white/red/green circle, they could look extremely good on some of the models :D


Forget the lens flare... that can be done by anyone willing to make a new bitmap.  But can they be made to fade in/out?  I.e. have a specified fade time, during which the image scales from 50% size and 0% optipacity to 100% scale and optipacity?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Lightspeed

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Okay, to put things more clearly:

Quote
Forget the lens flare... that can be done by anyone willing to make a new bitmap. But can they be made to fade in/out? I.e. have a specified fade time, during which the image scales from 50% size and 0% optipacity to 100% scale and optipacity?


exactly the thing I asked for :)
The lense flare thing was actually asking for someone to make a new bitmap ;)

Quote
Actually thats just regular space crap floating by, asteroid chunks are smaller and smaller pofs.


yes. I mean this stuff here:


I think that if we'd replace it with little chunks (which you can apply effects like glowing, or leaving trails, etc like in the Freelancer image) it would look ... a lot better :D
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Offline vyper

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Indeed it would, I agree. BUT, i think it would be a resource drain when rendering the scene in game.
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Offline Lightspeed

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It's no performance loss on Freelancer, so why should it be on FS2? ;)

-edit: oh, and for older systems you can always turn off the thingy :)
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Offline Nico

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Quote
Originally posted by Lightspeed




badlands :p
the most cool looking place in FL, btw :)
SCREW CANON!

 
Most of the nebulae in FL gave me the feeling of being underwater not in space. Especially in those green clouds of microbes FL looked like some budget version of Aquanox.

 

Offline Lightspeed

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Re: Re: Background Debrice
Quote
Originally posted by Venom


badlands :p
the most cool looking place in FL, btw :)


and the easiest to reach :D
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Offline Falcon

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I love the cardamine runs:drevil:
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give me a titan or a dromdary any day:devil:

 

Offline Nico

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anyway, about the debris:
wouldn't be particularly difficult to allow them to spew particles, I suppose?
SCREW CANON!

 

Offline TrashMan

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