Author Topic: FS2NetD protocol changed  (Read 1324 times)

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Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
FS2NetD protocol changed
Was UDP, now TCP

this should provide us with a more stable transmission set to the server - just at the expensive of not being able to control timeouts myself and poll for when data is available - the microsoft windows sockets implmentation is WEAK
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
kewl :) when is the new NetD gonna be released?
and will you be able to use custom models?
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

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Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I have a version... *looks away innocently*
Freelance Modeler | Amateur Artist

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Raa Tor'h : that is no longer compatable
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Oh... Hm...


I have an incompatable version... *looks away innocently*
Freelance Modeler | Amateur Artist