Author Topic: Turret from nonturret subobject  (Read 1617 times)

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Offline Whitelight

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Turret from nonturret subobject
Downloaded a klingon model that was made up of 4 subobjects listed below.

#0:group1
#1:group2
#2:group3
#3:group4

My problem was it had no defencive turrets of any kind, so I got an idea to give it one foward turret by renameing #0:group1 to #0:turret01..
After that I gave it a firing point and did the table entry.

The turret shows in fred and to my suprise works in game :D
Not really a big deal but thought i`d post it anyway since this brainstorm worked. :)

Has anyone tried this before me?
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Offline Taristin

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Turret from nonturret subobject
But what did that do? Make the hull a turret?  What actually _was_  #0:group1 ?
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Offline StratComm

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Turret from nonturret subobject
I don't see why making the hull a turret would be a problem, except that it becomes destroyable.  Setting the turret strength well over 100 might work, but if someone shoots stelletos at it all day then it could still be destroyed eventually.  And a hull that can be destroyed before the ship goes BOOM is a bad thing indeed.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Whitelight

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Turret from nonturret subobject
In reply to Raa Tor`h
Yes the _#0:group1_ is part of the hull, a foward section as a matter of fact.. The entire model looks simular to a klingon warbird, but in four subobjects.. Oh the model is made by Little Ludi.
 
StratComm..
Ahhh, I see the problems that it may cause if it was used in a mission, if say the turret is destroyed it would do one of two things, eather, 1 destroy the ship, or 2 crash the game in the process, didn`t think about that, but i`ll play around with it and see what happens. :D

I`m not that bright when it comes to using truespace, as I am finding out, but found this worked as a way to apply 1 turret anyway. Something i`ve been toying with..
Simpicity of character is the natural resualt of profound thought

 

Offline Taristin

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Turret from nonturret subobject
make a _really_ tiny cube right in front, and texture it invisible, and make that object the turret. :)
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Offline Whitelight

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Turret from nonturret subobject
Ahh, i`ll have to try that Raa Tor`h..

Oh and found this interesting, set a sexp to sabotage turret 1, and this is what happened..
The turret stopped firing and didn`t show in the subsystems, but the ship stayed in one piece, and no crash.
Simpicity of character is the natural resualt of profound thought

 

Offline Bobboau

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Turret from nonturret subobject
I once made the gas colector on the front of an Aunket into a mega super beam of death
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Offline Falcon

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Turret from nonturret subobject
The SSG Rahu looks like a Mjolnir cannon to me

 

Offline Taristin

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Turret from nonturret subobject
Quote
Originally posted by Bobboau
I once made the gas colector on the front of an Aunket into a mega super beam of death


pre-golgotha
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Offline Bobboau

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Turret from nonturret subobject
that was in my extreem early days of modding, about half way through my remapping phase
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Whitelight

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Turret from nonturret subobject
Quote
Originally posted by Bobboau
I once made the gas colector on the front of an Aunket into a mega super beam of death

Cool, i`m not the only one to have tried something of this sort, thank you Babboau for the reply..

I guess its a good start for me anyway :D
Simpicity of character is the natural resualt of profound thought

 

Offline Raptor

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Turret from nonturret subobject
Quote
Originally posted by Bobboau
I once made the gas colector on the front of an Aunket into a mega super beam of death


Same here, I also retextured the glowy-gas-canister-thing on the keel; made it look hi-tech.
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