Author Topic: Nurbs and truespace?  (Read 1639 times)

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Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Would anyone care to tell me how I cn convert to nurbs, and maybe how to smooth out sections of hull using it? I want to smooth my Kurruk, and anuket models, but I don't know how to use it, yet. Thanks.
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Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
what version of truespace are you using?
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Taristin

  • Snipes
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Either 5.1 or 6

I also have MAX 5, but don't know how to use it...
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Offline Bobboau

  • Just a MODern kinda guy
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nurbs will smooth out the entier model, you generaly have little controle over what it does, it will use all the points and polys in you're model as controle points for a spline based model of the ship, it is often described as melting the object, as all points and hard edges diapear,

recompileing a model is just as tedius and time consumeing as makeing a new one, just without all the fun of makeing new stuff
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Offline Carl

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    • http://www.3dap.com/hlp/
well then to smooth your model you need to use the sub-division surfaces tool.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Taristin

  • Snipes
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So select the blocky edges and do smooth quad divide on them? Ok.
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Offline Carl

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"Gunnery control, fry that ****er!" - nuclear1

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
*searches for subdivide button...* The funny thing with three lumps, right?
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Offline Carl

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    • http://www.3dap.com/hlp/
right.
"Gunnery control, fry that ****er!" - nuclear1