Author Topic: Jedi Academy  (Read 3042 times)

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Offline mikhael

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Just finished this game, and I have to say that it far exceeded my expectations.

The Demo presented two levels: one that was heavy on targets--er, people with guns, and one that was heavy with Dark Force users. The run-n-gun level left me pretty cold, but the Force heavy level gave me quite a thrill. If the game had been balanced like the demo, I'd not have enjoyed it so much.

It turns out that the game mixes up the action pretty well between Force use and run-n-gun, but leans toward the Force. Indeed, I can't talk terribly intelligently about the weapons in the game, becuase I barely ever used them. After all, why would a Jedi need anything other than his trusty saber(s)? :D

The game is structured into three main 'acts'. Each act presents five missions that you can play in any order, as well as at least a couple of missions 'forced' missions.  The forced missions introduce or close out an act, and represent major plot points, so have in-engine cutscenes and the like.
The missions are mostly go-here-do-that-defend-yourself sorts, but there are some pretty interesting off the wall ones too. You'll find yourself runng from a Rancor, racing speeder bikes, escaping a prison, and squaring off with notorious bounty hunters.

Before each of the player-selectable missions, you can allocate a single point to one of your non-core force powers (stuff like Force Sense and Mind Trick). Core force powers (like Force Jump or Saber Defense) only increase after the 'forced' missions. There are exactly enough missions, if you take them all, to get three levels in each of five (out of eight) force powers.
I went the Light-side route and got Healing, Protection, Mind Trick, and Absorb maxed out. With my spare three points, I went for the only Dark power that is worth a damn (in my opinion): Force Grip. There's nothing like choking the living crap out of a Dark Force user while you throw your lightsaber through his guts.
Some of your powers, like Force Speed and Force Jump can be used to pull of some nifty moves, like running along a wall sideways, or running straight up a wall and backflipping off. Both are excellent in saber duels.

Speaking of sabers, you start out with your own lightsaber, which is, in my opinion, one of the smartest things they did in this game. Every other Jedi Knight game has you start without it. Through the course of the game, you'll be able to select from two saber styles (fast or strong, you already have the default medium style). Late in the game, you'll be able to elect to use two sabers, or a Darth-Maul style double-saber. Double saber and dual saber modes take over your medium saber style slot (becoming the default). I went with two saber style and was immensely pleased. Because the game goes into slow-motion when you slay a Dark Force user, you get treated to some flashy kills. With two sabers, you can get into a saber-lock with your opponent. While you press him with one you'll sometimes release the other to fly around behind your target and cut him down. Its lovely.

You'll face a huge number of Dark Force users in this game--more than there were in Jedi Outcast, certainly. The designers did a far better job using the Dark Force users in Jedi Academy than they did in Jedi Outcast too. In Academy, they will work in teams, sometimes both attacking with sabers, and sometimes one standing back and using Force powers (and sometimes guns too!).
You'll also meet more stormtroopers than ever before. Everything from heavily armed tank-like armored troopers, to flying troopers, dark troopers, and the various sorts of vanilla troopers will come after you.

The maps for the various levels vary from medium to absolutely huge. One level took me almost six hours to work my way through, it was so large. Others, you'll finish in no more than an hour or two.    The textures and the model use in the levels are good, though sometimes its hard to tell if something is an object you can interact with or if it is just decoration.

The only bad point about this game (and there is only one) is that it lacks stealth play. You can't play this game as Shinobi, Jedi Ninja. It just won't let you. Stormtroopers, Dark Force users, Noghri (did I mention them? Its got Noghri ;)) and mercenaries will notice you instantly when you walk into an area, even if they can't really see you. Its gotta be those Jedi boots. They're loud.

I can't recommend Jedi Academy enough. It easily outdoes its predecessor in every way possible. The game is engaging and entertaining and most of all, addictive. I played obsessively through to the end over the course of this last week, which is something I seldom do (and never with first person shooters). Hell, I even played without cheats!

Other things to note: you create your character. He's not premade. You can play a male or female Human, female Zabrak (think Darth Maul) or Twi'lek (tentacle head), a male Kel Dor (crab faced guy), or a male Rodian. I went with the Kel Dor. They look cool. You get to pick from several different heads, torsos and legs, as well as set a primary color, with various effects (on a Kel Dor, the color changes the clothes, but on a Twi'lek, it changes the skin color).
You also get to pick your lightsaber. There's several different hilts and different colors of blades. The hilts have various names and some blades are more thicker and thinner than others. I used the the tapered hilt (Defender, I think) with a yellow blade and a Firebrand (dark, simple hilt) with a lavender blade. None of these make any difference whatsoever, but they certainly look cool. :D
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Offline Fury

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It wasn't THAT good but better than Outcast and enjoyable.
I prefer saberstaff, it suits my style better. :)

Devs overdid with the new sabers though, in later levels there's almost nothing but dual sabers and saberstaffs. There should have been more enemies with single sabers.

Jedi Academy is damn too easy. Easier than Outcast was. At least in Outcast, that Desann was damn hard to beat without the tricks laid in the level. But JA was easy as hell. Even final bosses were easy to win.

 

Offline mikhael

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Easy? It was hard as hell! I kinda suck at these sorts of games, so I found it pretty challenging.

I have to agree with you though about the dual-saber users and saber-staff users. They were everywhere. Man are saber staff users hard to fight! The whipped my tail more than anyone else.

I gush with praise about this game mainly because it was good enough to hook me totally. First person shooters (even ones I like, like Deus Ex and System Shock 2 and Thief) usually don't lchain me to my seat like Jedi Academy did.
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Offline Gloriano

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yeah it was fun game
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Petrarch of the VBB

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I can't say I found it easy, either, mainly because I'm outrageously crap at lightsabre duelling.

 

Offline Galemp

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I dunno. I hardly ever even play JO anymore, and plopping down another $50 so I can play another Jedi game using the same engine doesn't seem worth it. After all, I can always use JediMod++ if I want two sabers.
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Offline Petrarch of the VBB

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Well I bought it on impulse, without reading a single review or playing the demo, and I throughouly enjoyed it.

 

Offline Setekh

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Hmmm, that's interesting what you've concluded, Mik - because I played the demo and had a very similar experience with it (holding off on the full game because my computer can't really run it that well). I always did just use the saber and relished fighting the force users - I'll put JA on my to-do list. :yes:
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Offline Razor

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Quote
Originally posted by GalacticEmperor
I dunno. I hardly ever even play JO anymore, and plopping down another $50 so I can play another Jedi game using the same engine doesn't seem worth it. After all, I can always use JediMod++ if I want two sabers.

I have mastered the multiplayer game. I play MP for JO for a year now. I know every move, every advantage every bug( and how to use it to mu advantage ;) ) for instance to climb up very high where normally it would be impossible. JO is a great game, but I got sick of MP music so I listen to something intense while i am playing it.
JA demo was pretty good, when I played on Jedi Knight level of difficulty I fought at the end of the level: 1 ssingle saber cultist, 2 dual saber cultists and 1 staffer. I used a staff. Killed them all with ez. I play that "against all odds" game everyday on MP CTF.
Now....who wants to play MP against me? ;7
« Last Edit: October 06, 2003, 04:27:36 am by 581 »

 

Offline Fury

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Did anyone else notice that force protection also protects you from high falls? Also it was odd that wall jumping did not...

 

Offline Ashrak

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i on the other hand liked outcast more :)
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Offline Razor

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Quote
Originally posted by Mr. Fury
Did anyone else notice that force protection also protects you from high falls? Also it was odd that wall jumping did not...

Yes it does but it's normal. The force protection protects you from all kinds of physical dammage. For example, when your character says: How am I gonna get down there without breaking my neck. Easy, use highest level of  protection and juts jump there.

 

Offline Fury

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Yes I know it's normal for force protection. But wall jumping should also prevent you from taking falling damage. It's just odd if last wall jump is a few meters above the ground and when you hit the ground, you die instantly. If you use force protection instead, 90% (lvl3) of the damage is absorbed and you stay alive.

 

Offline mikhael

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I didn't use Force protection much. I didn't think of it for high falls at all, though it makes sense. Truthfully, I didn't use many of the "tricks' (like wall runs) until the end of the game.

In the early game, I used Force Push and Pull a great deal. Once I built up my Mind Trick, I used it to keep fights far away from me (especially useful for armored and flying troopers). In the middle game, I used Force healing a lot. As the game slid toward the end, and Dark Force users were everywhere, I started using Force Absorbtion during every saber battle. I'd stay back and wait for them to hit me with Lightning, Grip, Push or Pull and turn that around into Grips or saber-throws of my own.

For the saber-duels, I found that the import thing is to not run in swinging your saber like a bat. you reallly have to mix it up with some ducking, rolling and lateral movement. I also try to keep up a steady use of Push (especially near cliffs, flames or deadly machinery) during the fight. The opponent will expend force blocking the push, or will get shoved back. Either way is good for you. Unless you have twin sabers, I recommend against throwing your saber in a duel. The most important thing though, is to use the terrain to your advantage. Beating and pushing a Dark Force user onto a conveyor belt so he gets sucked into some machinery saves you from having to fight him. Shoving them off a cliff, or gripping them and dropping them off the cliff works too. Hell, if you've got Grip three, just grab'em by the throat and beat them on a wall. ;) Oh, and if you just happen to be somewhere with lots of storm troopers and you have Pull 2 or 3, jump over them and use pull whilst you're in the air. It'll rain dead storm troopers. :D

Is this game moddable, by the way? I'd love to be able to dowload new levels for it. :D
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Offline Setekh

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Quote
Originally posted by mikhael
Oh, and if you just happen to be somewhere with lots of storm troopers and you have Pull 2 or 3, jump over them and use pull whilst you're in the air. It'll rain dead storm troopers. :D


Hey, you do that too? It was my favourite lethal method back in Jedi Outcast, right next to Grip 3, motion up in the air and push, with similar effects. ;)
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Offline mikhael

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:D

I believe in fighting in ways that are least likely to ge me hurt, so choking the hell out of someone or throwing them about whilst they are far away from me is a high priority.
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Offline Ryx

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I wuv the saberstaff. The only thing that I didn't really like was the voice acting. :ick (except Kyle and possibly Luke)
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Offline Fury

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I never used mind trick and other dark force powers except lightning. They're just useless in my opinion.
Level 3 lightning is quite usefull against large number of weaker opponents. ;)

By the way, if you go for dark jedi ending instead, it will prove to be more challenging...

 

Offline mikhael

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I have a saved game at the moment of choice, Fury, so I'll give that a shot.

Mind Trick is awesome for turning armored troopers into allies. Since I like to stay back and let people kill each other off, Mind Trick is super handy. I don't like Lightning until its level three. I just couldn't justify it in the short run. Grip is the only one that I spent on for its long term benefits.
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Offline mikhael

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Quote
Originally posted by Mr. Fury

By the way, if you go for dark jedi ending instead, it will prove to be more challenging...


Ouch ouch ouch ouch!

The last two levels are a hell of a lot harder if you go the Dark Jedi route. I got absolutely mobbed by three Dark Force users and three Jedi at once within five minutes. :D This is AWESOME. :)
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