Originally posted by Raa Tor'h
Heh, the blender import tut's enough to make me not want to try it...
Almost done. I had to add some more steps. forgot about the re-texturing once you get it into Blender. (don't worry it's easy
).
But I wonder if I could replicate the engine glow effect in TS with spotlights...
Most likely. Remember to make them track the camera first!
Quikie course in Blender engine glows:Anyway to make the engine glows in Blender just add a light (make sure that you are looking from the top, Num key 7), then make it a spot light with "halo" selected. Change the "halo step" to 1 and slide the "haloint" all the way over to 5. Add a camera, move it some where away from the light. Add a "Empty" track the camera to it (Crtl+T), make sure that ou select the camera first
then the empty. Then track the light to the camera. Head to the render buttons (F10) and select "Shadows", press F12 to render. If you rotate you ship to make it look like it's rolling or whatever. Un-track the light(s) "Alt+T" and then if your lights are parented to an object un-parent "Alt+P" and select "Keep Transform". Then reset the light(s) rotation to x.0/y.0/z.0 via the "N" key. Then re-parent to the ship "Crtl+P" and re-track to the light(s) to the camera "Crtl+T".
This only works for still renders and animations where the ship isn't rolling. For some reason that screws up the tracking. Anyway I think I've thought up a fix. I will require more work, but hey it looks good.