Author Topic: dum dee dum  (Read 4975 times)

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Offline LtNarol

  • Biased Banshee
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    • http://www.3dap.com/hlp/hosted/the158th
Another Exposition render, enjoy.

[glow=tan]
Models by mikhael
Maps by Volition
Planet by Riven
Rendered in trueSpace 5.1[/glow]




« Last Edit: October 13, 2003, 07:07:56 pm by 528 »

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
OOOOOOOO AAAAAHHHHHHH!

I cannot wait until this campaign is done. :nod:
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Unknown Target

  • Get off my lawn!
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  • Push.Pull?
Purdy. Composition is a little wooden, tho. ;)

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Hm... Apply a metal reflectance to the textures, and real lighting from the blasts and you'd have a winner. :yes:
Freelance Modeler | Amateur Artist

 

Offline LtNarol

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how do you do that metal reflections in TS?

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Right click on the reflectance shader, and select metal. Then just paint-roller-tool it on top of the texture you have selected. :)
Freelance Modeler | Amateur Artist

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
don't use metal, it's way too dark, use conductor, or chrome, or ansiotropic
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline LtNarol

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ok, sorry for being stupid, but where is this stuff?  I have on the other hand found an editor for the maps themselves that handles specular and shine....

 

Offline LtNarol

  • Biased Banshee
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sorta with reflections...

 

Offline Setekh

  • Jar of Clay
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Starfield & planet are ideal. Ships themselves are nice, but... bored. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline aldo_14

  • Gunnery Control
  • 213
Needs explosions.  big ones.  And shiny beams.  IMO.

 
More... 'exciting' (?) lights and shadows? Try to get a bit more contrast between shaddow and light, there seems to be a lot of ambient light about. If you can, match the lighting direction to corespond with the dark sides of planets, and the location of suns on the background (where applicable ofcourse).


...IMHO.

"Your cynicism appauls me Collosus - I have ten thousand officers and crew willing to die for pants !"

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Offline Ashrak

  • Not Banned
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    • Imagination Designs
nice pulse thingies :)
I hate My signature!

 

Offline LtNarol

  • Biased Banshee
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someone know a good tutorial for explosions by chance? preferably either for TS or PSP?

Oh, and another edit; for those wondering about beams, these ships are from Exposition, which is set well before FS2 ;)

EDIT: now with explosions, liked it better before though, never been too satisfied with my craptasitic explosion composites :blah:
« Last Edit: October 14, 2003, 11:36:38 pm by 528 »

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
I like the one on the bottom...
Freelance Modeler | Amateur Artist

 

Offline LtNarol

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the render or the ship?

EDIT: Will TS render reflective surfaces properly if the graphics card is a TNT2?  I'm starting to have doubts, since I think I found what I was looking for and I've had similar problems with highlights in FS_open.
« Last Edit: October 14, 2003, 10:05:55 pm by 528 »

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Grab an explosion from the VPs and pull out a single frame. Copy it straight onto your image, then fiddle around with PSP's layer blending options... look for something like screen, addition, or inverse of multiply. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline StratComm

  • The POFressor
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Simple suggestion: turn one of the ships around.  Right now it looks like they are in a race to something behind the camera and just happen to be shooting at each other.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline LtNarol

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While I can see quite a bit to be gained from that, you'd lose the almost identical perspective on both ships, which was sorta the point...meh :p

 
there should be more laser fire coming from each ship :drevil: otherwise, looks really cool :yes: