Author Topic: Some questions  (Read 3924 times)

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Offline Unknown Target

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How do you use the cotton ball missle trails, and how do you put in ammo amounts, and that a weapon uses limited ammo in the tables?

And is there a way to make the HUD target view by default?

 

Offline übermetroid

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Quote
Originally posted by Bobboau
...
specular mapping, by defalt it will use a ships base texture as a shine map, you can (and generaly should) make your own by makeing a texture with '-shine' tacked on the end (like glowmaps)
specular lighting is deactivated by setting you're lighing levels below 4 and models in there 2nd detail level will be rendered with non maped specular, 3rd and lower will have no specular of any kind...


So to get the shine mapping to work just increase the light level to above 4?  WOW  :eek2:

Was this in the readme and I just missed it?
"This is your life and it's ending one minute at a time."

 

Offline Flaser

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What was the registry hack that would make all the objects to be drawn with maximum LOD at all distances?
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

  

Offline Goober5000

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Thread split.

 

Offline Unknown Target

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How do you implement limited ammo primaries, and is it possible to make the wireframe target box a default?

 

Offline Goober5000

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Read the readme. :doubt: It's all in there.