Author Topic: Species handling upgrades  (Read 10765 times)

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Offline Kazan

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Species handling upgrades
I'm poking around with making 8 different species

the Existing Three

Terran
Vasudan
Shivan

and adding 5
Ancients
User1
User2
User3
User4


obviously this is just for icons and whatnot
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Offline Nico

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Species handling upgrades
does each species have their own engine sound/thruster ani/support ship, etc?
SCREW CANON!

 

Offline Flaser

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Species handling upgrades
What would be the default colors?
« Last Edit: October 14, 2003, 04:31:02 pm by 997 »
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Offline Kazan

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Species handling upgrades
flaser: not yet determined
venom: not sure yet
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Offline Kazan

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Species handling upgrades
there is an interesting unused feature

each individual species can have it's own shield anim
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Offline Nico

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Species handling upgrades
really?
SCREW CANON!

 

Offline Kazan

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Species handling upgrades
yep

[btw if putting everything in #ifdefs keying to "MORE_SPECIES"]

i am also moving a bunch of hardcoded sh1at out into a new table species_def.tbl
« Last Edit: October 14, 2003, 05:14:14 pm by 30 »
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Offline Taristin

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Species handling upgrades
What do you mean 'it's own shield anim'?


The shieldhit ani?
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Offline Liberator

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Species handling upgrades
One would asume that he meant that the shivans can have one, the Vasudans can have a different one, and the Terrans can have yet a different one.

Why you'd want to do this is anyone's guess, since T&V Sheild tech was derived from Shivan tech.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

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Offline Falcon

  • 29
Species handling upgrades
Could each of the species have different attributes?
I'd like to see that.
example: Terrans have fast ships, Vasudan ships yield more energy, Shivans...

 

Offline Taristin

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You know that that isn't clarifying it any better...

The shivans can have one 'what'? Hit anims?  And if it is so, then you're argument is easily mooted; The technology has been altered in the 30 years since the original reverse engineering. :p

Why do you think Vasudans are grren, Terrans are blue/white, and shivans are red?
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Offline Kazan

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Falcon: you do that by manipulating the ships....

different species can have different shield hit anims
each species has it's own debris texture as well

not to mention each species has it's own set of briefing icons - 35 icons  each - so if you set "$NumSpecies: 3" you can leave your icons.tbl alone

but if you change the number you have to modify your icons.tbl to compensate
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Offline Falcon

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Hmmm maybe not the shivans more like the terrans and vasudans having a unique feature. I'll leave the shivans out they already have better beam cannons.

Where do I get access to table files though...
[starts to think then smells smoke]

 

Offline Kazan

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*points Falcon tword the FreeSpace Modding Forum* go ask your questions there, they don't belong here
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Offline Kazan

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the "#Flyby Sounds Start" section of the sounds.tbl will also obviouslly have to be altered to match what the species_defs table sets up

BTW: You can rename the species to what-ever-the-frell-you-want
« Last Edit: October 14, 2003, 06:42:30 pm by 30 »
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Offline WMCoolmon

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Quote
Originally posted by Falcon
Hmmm maybe not the shivans more like the terrans and vasudans having a unique feature. I'll leave the shivans out they already have better beam cannons.

Where do I get access to table files though...
[starts to think then smells smoke]


http://homepage.ntlworld.com/karajorma/freespace/modding.html
-C

 

Offline Kazan

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wow.. there are a lot of hardcoded references to volitions definition of MAX_SPECIES_NAMES (ie the number of species) which have been hardcoded at 3 instead of making reference to the define... gar
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Offline Kazan

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look very carefully at the Knossos entry...
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Offline Goober5000

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Cool. :yes:

 

Offline Kazan

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yes.. but for some reason it's causing a problem with model loading - hack hackage detected
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