Author Topic: Small subsystem request  (Read 3751 times)

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Offline Flipside

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Small subsystem request
And a slight p1mp.....

I mentioned this in another post, but the more I thnik about it, the more places it could be used.....

Would it be possible to have some sort of tag for subsystems that means they can be assigned a percentage of hull, and can be destroyed, but your targetting scanners will not lock onto them when cycling through subsystems. This could be used for things with cargo cannisters, pipes widgets etc. With the massive increase in subsytems available for ships with HT&L it would be great to be able to strafe a capship, blowing up bits on the hull, but not having to cycle through 25 odd subsystems in order to target the Engines? Also, and this is the pimp part, combining that with Subsystem shockwaves and being able to allocate an ambient sound to each subsytem would make attacking capships a whole new experience :D

Flipside :D

 
wasn't this already proposed by Hollewanderer?
just another newbie without any modding, FREDding or real programming experience

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Offline Flipside

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I'm not sure, the post seemed to vanish into some argument about BSP? I think he wanted something more 'model' based?

Flipside :D

Hmmmm... I've read the whole thread, he seems to start thinking of the same thing as me and then it all goes odd. All that's really need is a Subsystem that doesn't appear in the Targetting system, but which is destroyable, with the right modelling, you wouldn't need anything else I would have though?
« Last Edit: October 18, 2003, 09:01:55 am by 394 »

 
no, he wanted non-targetable subsystems already.
edit:

meh, you beat me too it.

anyway, the thread turned into some odd discussion, but i can;t tell anything about what you need, since i am not a coder, nor a modder.
« Last Edit: October 18, 2003, 09:04:46 am by 936 »
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Flipside

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Yep, he did, I'm not sure why it started turning into a conversation about slicing bits off the model though :D

Ah well, count this as a second request :)

Flipside :D

 

Offline diamondgeezer

Tis a good idea. I mean we can already make so called 'blow-offs' (unfortunate name, really) like radar dishes and what have you, but if you couldn't target them then it'd be more, well, suprising when they blew up. Though I suppose most of the time you need to score a direct ht with locked-on bombs to actually destroy a subsystem...

 

Offline Flipside

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Well, it depends, say you had a freighter with a couple of pipes and widgets on the hull, these could be made as subsystem with only 0.5 - 1% Hull. This way a strafe with Maxims or Tempest or the like would cause a couple of bits on the hull to explode. Also, the idea for Subsystems shockwaves means that some of these could explode with a little more force than others, possibly pushing your ship off target, and damaging the enemy ship, specially if the shockwave happens to take out other hidden subsystems. :D
The ambient sound thing would just be cool for flybys :D

Flipside :D

 

Offline Lightspeed

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or create hull panels that blow up and reveal the electronics inside ;7
Modern man is the missing link between ape and human being.

 

Offline Flaser

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This could lead to some awsome damge modelling.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Flipside

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Exactly, each subsystem can have debris as well, which would add to the fun ;)

Flipside :D

 

Offline diamondgeezer

Small subsystem request
*bump*

Can we please have this, it'd rock a fat one

 

Offline Starman01

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Small subsystem request
I vote for it ! :)

Non-targetable subsystems is exactly what we need, so we can
all add those neat hangar-stuff into our carriers (fighters, trucks etc).

Right now, after destruction you can still target "fighter01".
When changed, a hangar-flythrough will be like in the good old days
of wing-commander :)

I tried once, to edit them as turret-subobjects, because they aren't
targetable after destruction. See here, this is what it could look like :

MECHCOMMANDER OMNITECH

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Offline TopAce

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Small subsystem request
Good idea. Please do something about it. If you can.
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Offline Lightspeed

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Small subsystem request
Starman... Why don't you just place actual ships in there? It should be possible, and you could make ships that 'wake up' and attack you - Now that'd be easily possible and cool. :)

I'm sure you could do it by having dockingpoints at the floor of the hangar and then dock the ships to it. (wouldnt even need that if the model weren't moving)
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Offline TopAce

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Small subsystem request
Simulatenous docking?
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Offline Flipside

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Small subsystem request
LS, because t the moment it would be embarassing to watch them bouncing off the walls ;)

  

Offline Lightspeed

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Small subsystem request
IIRC the docking thingy wouldnt lead to that. At least the ships that were 'towed' along in FS1 and FS2 didnt do that.
Modern man is the missing link between ape and human being.

 

Offline Starman01

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Small subsystem request
Actually I can place real ships in there (in the base, 2nd picture I did
that, because it stands still). But the problem is the warp in and out.
Our Carriers are quite agile, and those objects must sit on their
place inside the hangar.

Second Idea is the simultan docking, but AFAIK FS2 has problems doing that. I once build the wing commander transport and gave it 6
containers and as much dockpoints and path's. The results faceted every aspect from funny to spooky :p
MECHCOMMANDER OMNITECH

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Offline TopAce

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Small subsystem request
Not FS2 has problem with it, the coders cannot implement it. You have no problem with something you don't have.
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Offline Lightspeed

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Small subsystem request
Dang. I completely forgot a ship can only be docked to *one* more ship. My bad. :(
Modern man is the missing link between ape and human being.