Author Topic: interface art  (Read 2475 times)

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Offline aldi

  • 26
how doo i make interface art.

 
RTFM

Do a search, look it up in Karajorma's FAQ.
And in the very unlikely case that you can't find a thing; please state your question a bit better. What do you want? A new mainhall? Different buttons? Stuff for fighters? Weapons? Animated thingy's for fighters?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline aldi

  • 26
i ment Animated thingy's for fighters.

 
there is a tutorial for blender somewhere around here, i thought it was one of the sticky's, otherwise check the main HLP site's tutorial section.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Solatar

  • 211
Some of the later versions of the SCP don't even use those, they just have the fighters rotating like in the techroom.

 

Offline Galemp

  • Actual father of Samus
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Correct. Soon you won't even need to make new interface art.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline aldi

  • 26
were  can download this version.

 

Offline pyro-manic

  • Flambé
  • 210
Check the SCP forum, or try the link in Phreak's siggy. :)
Any fool can pull a trigger...

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
Quote
Originally posted by aldi
i ment Animated thingy's for fighters.

Quote
Originally posted by kasperl
there is a tutorial for blender somewhere around here, i thought it was one of the sticky's, otherwise check the main HLP site's tutorial section.
That I can answer, SS ani's for FS2. And if you need to get the models into blender pof2cob2blend.

If you have any questions feel free to ask them here or at BPBB. :nod:
I have big plans, now if only I could see them through.

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------------------------------
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Offline Sesquipedalian

  • Atankharz'ythi
  • 211
For the rest of the fighter interface art, you want to go to the bottom of this page.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline Eviscerator

  • 27
  • Who? What? Noway!
Quote
Originally posted by Galemp
Correct. Soon you won't even need to make new interface art.


AWESOME!! :yes: :yes: :yes: :yes: :yes: :yes:
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To study and not think is a waste, but to think and not study is dangerous.

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Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Quote
Originally posted by Galemp
Correct. Soon you won't even need to make new interface art.
Incorrect.  You will not need to make SS animations.  The rest will still need to be made.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 
erm, no, there are plans of making the icons from the models as well.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
What about the ship image in the loadout screen.  There was talk on SCP about replacing it with something along the lines of the new pof rendered system for the ship select screen, but at present you still need to create one for every ship selected.  Also, if you're planning on using ships like the Shivan Seraphim or Nephilim as player flyable, you run into the problem of having more primary and secondary bays than this screen is configured to handle, or has than been altered already... or should I have asked this in the SCP forum?

Later!
The Trivial Psychic Strikes Again!

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Have you tried the HT&L build TP? That's already in
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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