Just tried testing phreak's "skybox" build (10/23/03). No dice. Some change in the code is making my graphics chipset react in an adverse way.
- On startup, the screen goes black while the Launcher executes FS_Open, briefly flickers back to the desktop in a distorted resolution--something that didn't happen in the previous build--and then darkens again as the .EXE continues to load up. I run FS2 in 640x480x32, 'cause my computer has difficulty running it any higher.
- The Ravana splash screen has some small changes, which I assume are intentional (the newly-added version number, obviously, but the Ravana itself appears to have been shifted slightly to the left, and the "code" block behind the SCP logo is now too small to read).
- The "select pilot" screen provides the first indication of major errors. The "version line" (FS2_Open 3.5.5. D8) no longer rests at the bottom of the screen, but to the middle and far left, just under the pilot select window. The resolution for this particular screen is really high; I can barely make out the names of my individual pilots. Lastly, the mouse can only scroll in a limited area, roughly the size of the upper-left-hand quarter of my monitor. I must hit "Enter" to progress to the main hall, because my cursor will not scroll over far enough to reach the "accept" button.
- Terran Main Hall graphics fluctuate in an odd way, shifting position; railings on catwalks are misaligned, there are two "elevators" instead of one, etc. This seems to be linked to animated motion within the hall itself; the catwalk only shifts out of alignment when Terran fighters are visible making a flyby outside the observation window. The "version line" is misplaced here as well, stuck smack in the middle and to the far left, and difficult to read. Again, the cursor won't scroll to the extent it should; I must hit "Escape" to bring up the "Exit Game?" window (which, in itself, doesn't display properly) because I can't click on the bay doors in the main hall.
I'll try to upload some screens for you to observe. In the meantime, here's me specs:
P4 1.8 Ghz
Windows XP Service Pack 1
128 MB "hard" RAM, 188 virtual (Windows-managed)
Intel 82845G/GL/GE/PE/GV Graphics controller
None of these problems were present in the build posted earlier this month, so I'm just kinda curious as to what might be causing them.