Author Topic: Dum Question  (Read 1972 times)

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Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Is specular MAPPING supported - IE using a texture in a seperate channel to control the specularity of a surface?

Thanks :)

 

Offline Deepblue

  • Corporate Shill
  • 210
Yes. Just make a spec map for a ship and name it "shiptexturename-shine.pcx"
I think thats right at least.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
yea thats right.  go download GE/Galemp's specmaps for ideas and/or improvements.

im gonna go dig up a link somewhere
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
*might try porting the Havok & a Dreadnought in..*

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
http://www.hard-light.net/forums/index.php/topic,16418.0.html

here's the thread for the media vp. it has the shinemaps
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
as in NW's? .... *prepares to drool if so*
Kiss my Fluffy White Ass!

 

Offline Fry_Day

  • 28
Don't forget that shine-mapping is colored, not a single channel, so you can control the color of the specular highlight with a colored shine-map

  

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
bear in mind that if i do you'll be able to have maybe 3 or 4 of them on screen before the thing chugs...

and that'd be on a wildcatVP/gf4 + card