Author Topic: Bugs in the HTL build  (Read 2471 times)

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Bugs in the HTL build





 

Offline Solatar

  • 211
Funny thing is, we already know. We're working on fixing it.

Now giving us screenshots of bugs might help a little, but unless we know what kind of machine you're running, we can't help you anyway.

 

Offline redmenace

  • 211
and according to bobboau the spinning subobject one has been fixed.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
you were listing all the known bugs so other people wouldn't repost them again right?
k, good, we've actualy made a lot of progress fixing all of these (exept the jumpnode wireframe not there thing, we'll get that later) there are just a few new bugs to be worked out (some realy screwy ones)

and to make things clear, yes the subobject rotation bug has been fixed, we just havn't relesed a build becase there are new bugs that are (visualy) worse
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline redmenace

  • 211
Quote
Originally posted by Bobboau
and to make things clear, yes the subobject rotation bug has been fixed, we just havn't relesed a build becase there are new bugs that are (visualy) worse


honestly I wasn't implying that is wasn't. I apologize bobboau
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 
Speaking of which, I've noticed an odd flickering with lights.

In the first FS2 Main Campaign mission (after skipping the training) the Star's light flicks on and then off and then on on the Hatshesut that blows the NTF cruiser apart.  It's abit disconcerting  =\

GF4 ti4200
Celeron 1333
256mb ram
WindowsXP

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
there are still a few minor issues to be resolved with the lighting system, and I just wanted to make sure everyone knew we had fixed that bug
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline magatsu1

  • 210
the only bug I've encountered is a random "Get Out!!"
(ie; I get dumped on to windows with no explanation)
otherwise, 100% !

Athlon 1ghz
256 mgb
TNT2





but not for much longer......;7
Blitzerland: Knows what he's talkin' about

 
Knew I forgot something:

P4 2.4 GHZ
512 MB PC-2700
Geforce 4 TI
DX9b

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
i just posted the fix for the jumpnode fix in the internal
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Quote
Originally posted by magatsu1
Athlon 1ghz
256 mgb
TNT2
but not for much longer......;7


I'll take your processor if you don't want it. ;)
Freelance Modeler | Amateur Artist